Alot of great discussion here everyone
I think its really important to ensure people always have a good experience (when it comes to anything in life) but especially from a business paying perspective, and especially for first time users.
First impressions are very important and getting returning users to keep coming back is key to long term success
If users have a ‘bad’ first time experience with a new toy, it becomes really easy to simply write it off that tech and content as gimmicky. This happens with great technology that ends up disappearing all of the time.
I feel that we have so much content already available to everyone now (free and paid), that quality should really maintain a priority focus, especially in order to be able to stand out as more content saturates the market
Fortunately @doublevr fully understands the importance of that, and that high quality will always be something you can count on at SLR as long as I can help ensure it
New tools to help speed up scripting are more than welcome if they can truly do so, and as long as the speed tradeoff is worthwhile for the (currently) guaranteed quality drop
I don’t think we’re there yet with useful enough AI tools tbh, as its a bit of an effort and battle to still use and the resulting data output hasn’t shown reliable enough to justify the time invested using it
The time setting up/retrying/watching motion tracking, checking point timing, and the time needing to tweak depths, shift points, delete points, and then place new points, all are additional button presses/clicks that add up time, which before you know it, you could have made a script from scratch that has much longer lasting value and high quality appeal instead
Motion tracking / AI simply cant understand what to do in so many situations that are complex even for humans to think through, so it will still always take a decent amount of time to manually script those. Because of that reason alone, I cant see scripts anytime soon just magically being pumped out relying only on AI without being significantly worse quality
Even ‘quick’ checking a fully premade script takes a fair amount of time, as full length VR scripts are often always long, and there can be between 5000 to 20000+ points/strokes in a single scene.
Mess up on a few points here or there might be ok in the beginning, but how many immersion breaking points will be acceptable enough before you want to keep using or ever return to that script or get tired and yearn for something better out there?
VR is all about going to that next level of immersion isn’t it?
Of course who knows what future tools will be able to offer, but for now, this is why I personally still prefer to manually script from scratch every time