EroScripts is a community for scripts that sync up interactive sex toys with porn. Learn more.

To discover, download, and help choose what gets scripted, create an account.

EroScripts

Cock Hero Island 1...in a slightly different format...featuring the handy!

Long time lurker here finally making a contribution to the community, hope ya enjoy it. So this is a first for me in many different aspects. This is my first ever release of any software I’ve worked on, first time using Mega for file hosting, and first time posting on here (please forgive the formatting of the post. any feedback is very welcomed!). Enough of the BS and get to the point of the post. So I am a big cockhero fan, a big fan of The Handy, and a big fan of gaming. I wanted to try to marry them all together into a one stop shop and also make it Android friendly (sorry ios users, I don’t have a mac). REQUIRED created a cockhero series that falls very close to exactly what I was looking for. So I took their chapter cut it up into levels, scripted it myself (first timer), built a very crude but functional UI around it and well here is a very early version of it. This game does have the WHOLE episode one of Cock Hero Island in it. I’ve recently found out that this was scripted before and I wish I reached out to the previous scripter to ask if I could use their script but I saw this as a good opportunity to try to script a cockhero on my own. One really cool thing (at least I think its cool) is that the game works on android with the handy, so no need for a computer at all! Now I haven’t tested each version of it fully yet due to people being home at all time of the day now, so I’m hoping that I can get some feedback from you all. So without further or due, I would like to present to you all,
Cock Hero Island I with The Handy!

How To Play
There are something I would like to point out. First of all, this game can be played without The Handy. By Default, The Handy support is turned off. In the main menu, navigate to the settings section to enable and enter your connection key. Playing the game is very simple You can either start a new game which starts from the the first level and experience the whole EPIC created by REQUIRED (thanks to them for creating this awesome series). The game has an autosave feature that will save your progress as you progress through the levels. Clicking continue will load up your save and you can continue in the EPIC. There is also a level select menu that will allow you to select specific levels to play based on what you have unlocked so far. To unlock levels, you have to clear them.

Resync Toy Functionality
During each of the main levels you will see two buttons, a red button and a blue button. The blue button, will attempt to resync the Handy while in a level. A popup window appears that will give you details on what is going on. If there is an error, you can retry via the popup window and even enter a new connection key if needed. This also well allow you to quickly sync up The Handy even if you didn’t enable it from the settings menu (at least I hope it works all the time). Please give it a shot and any feedback is highly appreciated.

The Red Button
Now this game has no way of knowing when a player “loses” because its all based on the red button. The way the red button behaves can be changed in the settings menu. The red button can immediately end the game, end the game at the end of the level, or not end the game at all. Ending the game will hopefully also turn off any movement in The Handy. If not you can always press the power button The Handy to stop it.

The Handy
The Handy is an awesome device. In this game I currently do not have any functionality around setting stroke length. You are welcomed to change the stroke length via the actual device itself. Some of the scripts have some high speed areas. If your device gets hot please turn it off and let it cool off. The game will not stop if you turn The Handy off, you will just be prompted at the beginning of each of the levels to either retry sync or just continue. Again this is my first scripting project and tried to match the sounds exactly.

Closing
Well I think I got everything in here that I wanted to convey to you all. PLEASE PLEASE PLEASE provide some feedback on how it runs, any errors, perhaps some new features I can try to implement into this. I am hoping this goes well and you all enjoy. I would really like to continue on to the other chapters and have the whole EPIC fully converted to this kind of format, and of course work on Android!

Special Thanks
Super special thanks for REQUIRED for putting this cock hero series together! Wish I knew where and how to link out to them. Also thanks to you for ready my huge story here. Hope to hear back from you with any feedback! Thanks!

Download Links
MEGA (Link is current down sorry)

Known Bugs

  • In Windows/Linux builds, full screen is disabled until I can resolve a full screen bug that kept happening, sorry about that. Windowed mode should be just fine

Future Features

  • UI remake - I want to create a cleaner UI than what is there at the moment
  • Level length indicator - I was thinking of adding some type of indicator to show you how long and/or how much of the level is left until you complete it. Let me know if this is something that you might want.
18 Likes

not working with W10 64b :frowning:

grafik

Problem with my export sorry. I’ll fix and update all the links asap.

It should be fixed. Please try again when you get a chance.

Hi,

I would like to try this app out. Will you fix the mega link anytime soon?
Anyways thanks for contributing :).

1 Like

Hey, yeah I’ve been working on the app a bit just been swamped with actual work. Im planning on getting the mega link fixed with the new version within the next couple of days.

1 Like

This is awesome! I can’t wait to try it! I’ve always wanted to see Cock Heros truly gamified. I need the stakes to be real or else I just don’t take them seriously. :laughing: Just off the top of my head :thinking:, I have a few ideas for your consideration in later builds.

  1. You lose a level not just when the red button is pushed but also if the connection to the Handy is lost. That way if and when you lose, you can also just pull the power supply.

  2. You could throw in some really evil stuff. For instance, in some levels there could be moments that are extra hard. If you lose during one of these high stakes moments, you not only lose the current level but you might also have some previous levels locked. :scream: The number of levels locked could be chosen at random for added suspense.

  3. We have a metric shit-ton of great PMVs on this site. Maybe there could also be a fun way to include those with the scripter’s permission of course, and also if it doesn’t wreck your theme. They could be extra challenges, or if you get sent back a level you can choose to skip that level by rolling the dice. Whatever number comes up is the number of PMVs you have to complete in a row in order to advance. “You just rolled 25 minutes worth of PMVs when the chapter you had to redo was 11 minutes long. Well sucks to be you!” :stuck_out_tongue_closed_eyes:

  4. An in game point system complete with high scores! :trophy: :1st_place_medal: :2nd_place_medal: :3rd_place_medal:

Also don’t tell us how long the chapter is. Imagine how much “fun” it will be to lose a chapter only to find out when you eventually complete it, that you only needed to last ten more seconds the first time around. :joy:

1 Like

Good to hear! Looking forward to see if it is what i am looking for. And irl has priority so do not feel rushed or anything. Take your time!

1 Like

Thanks for the awesome suggestions! I will definitely look into some of these. The 1st suggestion is actually something I am working on implementing, so that will definitely be in a future release. Using PMVs and HMVs is something I thought about as well as an extra challenge mode, I’ll definitely look into something like that. Unfortunately since I don’t know how to create these CH videos I am at the mercy of the content in them now. But I do like your “evil stuff” suggestion which is just plain evil :laughing:

Currently all the scripts are created by me and are among my first so there is much to learn on my end there. I am currently changing directions per beat, which I believe I can create a “hard” mode by doing a full up and down for each beat. Its something I will have to test and learn to do safely. As for a points system, since this game is reliant on the players honesty on whenever they “lose” or not its not something I really looked at. To be honest if you can get through a whole episode in one sitting, that makes you a god in my book :laughing: especially the last level in Episode 1…

Thanks again for the suggestions and I am trying my best to get a working version out as soon as possible. Keep and eye out for it.

1 Like

There are other scripters here that would probably enjoy collaborating on this project so you might not need to do all of the scripting. @Schorsche already has the entire Island series completed, and it looks like he’s putting together an entire library of cock hero series. :stuck_out_tongue:
https://discuss.eroscripts.com/t/cock-hero-island-1/7773
I haven’t tried anything from Island yet, but everything of his is excellent. The How Long Can You Last series is very good, and would also make for some very difficult challenges. :crazy_face:
https://discuss.eroscripts.com/t/cock-hero-how-long-can-you-last-2/10892

Most guys stop the Handy pretty quickly after losing. Could you make it so that anytime the connection with the Handy is lost (red button, power off, power cord pulled) or stroke length reduced, the game assumes the player has lost? An additional confirmation screen could pop up at the end asking the player if they really completed the level.

You don’t get to be a Cock Hero just by making a good effort. :wink:

If you didn’t already know, you can use FunHalver and FunExpander to create a hard version and easy version of a script. Then you would have three different game modes.

This sounds absolutely epic!

1 Like

Hey, I saw that you said you’ve been busy IRL and that’s most important. I was just wondering if this was still in the works. I’m quite excited to give it a try!

This is still in the works and I have made some progress an early version of a “Battle” system that I had planned for. I am hoping to get out a beta sometime next week. Thanks for the interest and hope to get this out soon!

6 Likes