CubiLink - Unity Animation to Multi-Axis (v3.6.0 - AIO Edition)

I tried version 2.6.2, but I was unable to get the indicator to behave correctly.

There are cases where:

1.The indicator works when set as an item,
2.The indicator works both when set as an item and as a function,
3.The indicator does not work in either case.

In the cases where it does not work at all, it seems like both the item and the function briefly move alternately in sync with the heartbeat sound…?

L0 function
R1 sex -case3
L1 anal sex -case3
L2 fingering -case2
R0 anal fingering -case1
R2 masturbation -case2

俺は義妹の部屋に忍び込む - test.cubilink.json (2.5 KB)

Game Title/Link: 【Live2d】双子メ○ガキは射精させたい!

Game Version: V1.0
Plugin Version: V2.6
Status: :white_check_mark: Working

**Notes:**Tested and confirmed to work in SR6.

Template File:

MsgkGame - All Templates.cubilinkpack.json (8.3 KB)

3 Likes

Succubus Reborn seems to work also but there is already an “integration“

The nice part is that with this plugin we are able to setup additional Axis

1 Like

Game Title/Link: Succubus Battle

Game Version: V1.2
Plugin Version: V2.6
Status: :white_check_mark: Working

Notes: Tested and confirmed to work in SR6.

Template File:

Succubusbattle - All Templates.cubilinkpack.json (91.4 KB)

1 Like

Yes, I agree with you.

I had been working on this a little for some time, so I’ll share it.
If you or anyone else is currently working on it, please feel free to build upon it.

It hasn’t been tested.

Succubus Reborn SC001~003 - Templates.cubilinkpack.json (44.8 KB)

1 Like


Help, what do I do if the UI is too small?

because your UI size is turned all the way down.

Also as a side note, this game Exit Lust does not use Live2D animations.

1 Like

Game Title/Link: 【Live2D】巨乳魔女お姉さんのおっぱいに負けた!

Game Version: V1.0
Plugin Version: V2.6
Status: :white_check_mark: Working

Notes: Tested and confirmed to work in SR6.

Template File:

LostToWitchOppai - All Templates.cubilinkpack.json (6.0 KB)

1 Like

I found the issue you were talking about.

The device output itself was correct, but the UI preview still used an earlier live axis value, before the final end-of-frame output was built. So in some cases with formulas the preview would only show small/late movement even though the actual sent T-Code and device output were fine.

That should now be fixed in the latest version. The preview now uses the exact same cached value that was used to build the sent command, so it should match the real output properly.

2 Likes

Thank you very much for addressing the issue!

I’m sorry for making such a difficult request.
Please allow me to express my deep gratitude for your efforts.

3 Likes

Not at all. like I said, I appreciate the feedback.
So thanks for testing and sharing all those great templates!

3 Likes

Game Title/Link: [Live2D x ASMR] JUST DO IT! Gyaru-chan 2 ~Titjob and Cowgirl Style~

Game Version: V1.1
Plugin Version: V2.6
Status: :white_check_mark: Working

Notes: Tested and confirmed to work in SR6.

Template File:

gyaru2 - All Templates.cubilinkpack.json (6.8 KB)

When I used the file updated yesterday, the indicator appeared to be stuck in the center at all times.

Also, since the version is shown as 2.6.2, it’s possible that you may have uploaded a different version, or that the progress was not saved correctly before uploading.

I apologize for the delayed report.

8 Likes

Game Title/Link: なついろレッスン~the last summer time

Game Version: V1.13b
Plugin Version: V2.6
Status: :white_check_mark: Working

Notes: Tested and confirmed to work in SR6.

Template File:

NatsuiroLesson - All Templates.cubilinkpack.json (33.1 KB)

3 Likes

Thanks for the amazing work. I realized there are some scenes during the battle that weren’t scripted. Is there anyway I can modify that?

is it possible to add support for other devices? ex. vibrate or oscillate

getting this error message and didn’t L0 barely reacted

Imported 10 templates from NatsuiroLesson - All Tempiates.cubilinkpack.json. Last:

Imported "bye (11). Matched 0, missing 6. Missing: Param, ParamAngleZ, ParamAngleY, ParamAngleZ, ParamHeart, ParamAngieY

Game Title/Link: Busty Elven Babe Traps You in Her Tits!

Game Version: V1.0
Plugin Version: V2.6
Status: :white_check_mark: Working

Notes: Tested and confirmed to work in SR6.

Template File:

PaizuriPlayer - All Templates.cubilinkpack.json (6.1 KB)

1 Like

I’ve only done a quick check, so this may not be entirely accurate, but it appears that there are differences in the Live2D parameter names between the Gallery and Battle modes.

Since this file was created in Gallery mode, I believe it should work for all animations within Gallery mode.

As for how to fix this, for smaller animations, the parameter names and their possible values likely do not differ between Battle and Gallery, so they should work as-is. However, for larger animations, I believe they can be made usable by comparing the parameter names and their possible values in Battle mode with those in Gallery mode, and then adjusting the parameter names within the Offset accordingly.

If this question about fixing refers to cases where some implementations within smaller scenes were skipped, I have already extracted all parameter names and their possible values to check whether switching is feasible. Based on that, I believe implementing automatic switching in such cases would be difficult.

Of course, it’s possible that I haven’t perfectly mapped all parameter names and values, so there may still be a way to achieve it.

I don’t think it’s particularly difficult to assign behavior individually for each animation, so I would appreciate it if you could create or adjust them on your own as needed. If I have the time, I may also consider creating individual adjustments myself, but realistically, I would likely only do so if there are major changes, such as enabling automatic template switching.

If you let me know about any corrections to the files I created, I may be able to fix them if I have the time. I’m also open to you redistributing modified versions of my files.

If you do re-upload a modified version, I would appreciate it if you could reply to the original post so that I can easily find it.

1 Like

Regarding this, I tried importing it in my environment, but I was unable to reproduce the issue.

I’m not very knowledgeable about the technical aspects, so it may be difficult for me to resolve this on my own.

Thank you for confirming it works and for providing a complete template.

I’ve modified it so that it’s quoted from my initial post.