I’ve only done a quick check, so this may not be entirely accurate, but it appears that there are differences in the Live2D parameter names between the Gallery and Battle modes.
Since this file was created in Gallery mode, I believe it should work for all animations within Gallery mode.
As for how to fix this, for smaller animations, the parameter names and their possible values likely do not differ between Battle and Gallery, so they should work as-is. However, for larger animations, I believe they can be made usable by comparing the parameter names and their possible values in Battle mode with those in Gallery mode, and then adjusting the parameter names within the Offset accordingly.
If this question about fixing refers to cases where some implementations within smaller scenes were skipped, I have already extracted all parameter names and their possible values to check whether switching is feasible. Based on that, I believe implementing automatic switching in such cases would be difficult.
Of course, it’s possible that I haven’t perfectly mapped all parameter names and values, so there may still be a way to achieve it.
I don’t think it’s particularly difficult to assign behavior individually for each animation, so I would appreciate it if you could create or adjust them on your own as needed. If I have the time, I may also consider creating individual adjustments myself, but realistically, I would likely only do so if there are major changes, such as enabling automatic template switching.
If you let me know about any corrections to the files I created, I may be able to fix them if I have the time. I’m also open to you redistributing modified versions of my files.
If you do re-upload a modified version, I would appreciate it if you could reply to the original post so that I can easily find it.