That’s interesting, i kinda expected this to be the case, but there wasn’t really anything in the config that pointed towards it
As for Script on Struggle, before the actual action starts (most enemies have there pre animation, before it goes to the actual action), it might work fine, but after that it probably would interrupt the actual action script, not sure if this is desired
That said, generally nothing speaks against it, especially with rebalance having fixed struggle windows, it might work out better then expected, kinda would add an extra factor to getting out in time, let’s say said script only plays if you struggle, well depending on your own state, you may have a new reason why you want to stop struggling for a bit, what then may result in not doing it in time
Would have to see how it turns out, always could make it optional, so everyone can decide if they want it or not as well
The current scripts are primarily designed with stroker-type devices in mind, but vibration-based toys can also work in principle.
Adding proper support would mainly require suitable vibration scripts. If someone is interested in creating those, it would be easy to integrate them as well.
Wondering if someone can help. So i just finished beating the bandit leader and currently at the church. When i press “I” to open menu or go into upgrading weapon the game is stuck on said screen.
You mean the game actually freezes, or that you just can’t exit the menu?
The menus in this game are a bit peculiar, you need to press Spacebar to close them and return.
Hello, I can’t express how happy I am to see an integration of this game ! Thanks a lot !
Small problem :
I saw you just upgraded the mod to 1.3 but once I download it, unlike the 1.1 version, It gets blocked and considered as a trojan, “ulthar.a ml” or something..
When defeated the options to get revenge, view nightmare or a “???” choice. I pick the second option which jumps to the scene and after it is over the character respawns. That is when the device no longer does anything. Pressing tab does not change the filler cycle. I usually have to close the game in order to restart device.
That’s strange considering that no new files were added.
I just made another update; see if that one gets flagged as well.
Otherwise, you can also get the standalone file that doesn’t include BepInEx for manual installation.
Did you also try the standalone version?
It only contains the mod plugin and EDI config, so there shouldn’t be anything that could trigger a false positive.
Tested with my Handy as well and see what the problem is now.
The new scripts weren’t included in the bundle definition, and apparently it doesn’t like that.
Should be fixed now.