Detailed - [Deselmine] Mage Kanade’s Futanari Dungeon Quest! [EDI]

Maybe that’s just the filler scripts playing?
You can disable them by unchecking the “Filler” function in the EDI-Player.
image

1 Like

[Error : BepInEx] Error loading [ClimpMod 1.0.1]:

1 Like

What am I doing wrong here??

is there like. A step by step guide anywhere on this and how to use the integration. I don’t understand any of what this stuff means lol

1 Like

I’m getting this error too. I recognize the error. Essentially, either it can’t find the port or your firewall is blocking it. When I get to it, I’ll see if adding a firewall exception fixes the issue.

aside from firewall issues, a program like ‘tcpview’ for Windows lets you check if any programs are using that same port and resulting in a conflict.

Also also, try disabling your VPN if you have one/rebooting without starting up your VPN. (NOTE: If you have ‘disconnect protection’ or ‘secure disconnect’ or whatever where your VPN app disables your internet connection when it’s not running, you’ll want to disable that feature temporarily in your VPN.

I’m a bit lost.
So multiple game integration’s versions exist with this game.
Does the EDI one comes with the hard mod ? Can we apply it?
And is there an integration with the scenes?

Thanks. :sweat_smile:

1 Like

edi is responsible for managing FunScripts and ensuring they play correctly on devices. also handles tasks related to the loops in the galleries, as well as managing multiple versions of the FunScripts. If you want the hard mode, you should either change a one of the config file and put the hard mode true.
If you are experiencing issues with scripts continuing to play even after the content has ended, this seems to be an integration issue rather than a EDI issue. I recommend downloading EDI.exe from the mega folder, which is the last version, and replace it up in the game/EDI.exe

1 Like

Hope this isn’t considered a Necro, but I’ve encountered an issue.

I am trying to use the Edge 2 + FunSR1, but it seems the scripts have a hard time looping, in gallery mode at least. In the EDI itself, it plays fine. The FunSR1 stops moving after 2 cycles (with a long pause between those two) and the Edge 2 just vibrates without following a pattern at all.

Do I simply have too many devices on at once or is this a case of it getting signals mixed up? I would appreciate any help.

are you using the last version of edi? you can update here

Yeah. I’m updated fully

Doing more research, it seems that the FunSR1 stops even if it’s one device plugged in. It might be an intiface issue? But I’m unsure.

I’ll try the Edge 2 by itself tonight and see what goes wrong and/or right

So I ended up figuring it out for me, I was using an outdated edi launcher or the wrong version of it. If you go to the edi link and get the new one it (replacing the old) it should work. If it does not start up right away, close it and reopen it.

Sorry to do a minor necro. But how do you actually assign funscript/audio to the new built in estim device?

I’ve tried setting the variant in the json file, and the webinterface tells me “variant not found” when I try to use an already existing variant (ie. detailed/simple). Am I missing something?

1 Like

You have to manually convert funscripts into Mp3 file and leave then in the gallery folder with the same name but .mp3. Don’t delete the funscripts after

I was hoping diglets approach works, but I couldn’t get it work for this game. Basically create a websocket tcodev3 device in intiface/buttplug and connect it with restim, in EDI you put a stroker script on it. Restim should then convert the L0 axis for estim as far as I understand.

When I do that I can see movement on restim, so edi/intiface is sending stuff but for whatever obscure reason I can’t get any audio out of restim. Cable/audio device is definitely okay too, not sure why that happens. Maybe somehow the volume gets lost?

Nvm it works fine, I was doing something wrong. Pretty decent for zero effort.

I have been trying to get this to work on my SR1, or FUNOSR, but i cant get it to work, whenever i boot up the game, it just starts to slowly go up, then slam down, and it keeps repeating that motion constantly, what do I do??

sound like filler motion,have you ever been attacked by the monster?

Nothing happens when I’m attacked, it keeps doing the same motion. I tested EDI alone as well to check the gallery. It did the same motion, before quickly cutting to the action for half a second, then stopping

The motion of going up and then rapidly back down happens when you turn it on. So it looks like EDI confuses the OSRFUN somehow, cause it works perfectly fine with regular video scripts when using some other program.