I was hoping diglets approach works, but I couldn’t get it work for this game. Basically create a websocket tcodev3 device in intiface/buttplug and connect it with restim, in EDI you put a stroker script on it. Restim should then convert the L0 axis for estim as far as I understand.
When I do that I can see movement on restim, so edi/intiface is sending stuff but for whatever obscure reason I can’t get any audio out of restim. Cable/audio device is definitely okay too, not sure why that happens. Maybe somehow the volume gets lost?
I have been trying to get this to work on my SR1, or FUNOSR, but i cant get it to work, whenever i boot up the game, it just starts to slowly go up, then slam down, and it keeps repeating that motion constantly, what do I do??
Nothing happens when I’m attacked, it keeps doing the same motion. I tested EDI alone as well to check the gallery. It did the same motion, before quickly cutting to the action for half a second, then stopping
The motion of going up and then rapidly back down happens when you turn it on. So it looks like EDI confuses the OSRFUN somehow, cause it works perfectly fine with regular video scripts when using some other program.
I’ve used this for a while now but never had the CG Recollection part work linked up to the EDI, whenever it plays the CG there’s absolutely no feedback.
Is this intended, as I saw someone say otherwise on the other thread?
I’d love to have those parts linked to the toy
The version of EDI that comes with this game has the path changed from the default path to search in the BepInEx\plugins folder.
section of EDIConfig.json:
If extract the integration as shown in the screenshot in the very first post by dimnogro, it should work as is.
If you want to have EDI or the gallery folder in a seperate location you can probably do so, however you will have to adjust the Path in the EDIConfig to point to where the gallery folder is.