Detailed - [Deselmine] Mage Kanade’s Futanari Dungeon Quest! [EDI]

I was hoping diglets approach works, but I couldn’t get it work for this game. Basically create a websocket tcodev3 device in intiface/buttplug and connect it with restim, in EDI you put a stroker script on it. Restim should then convert the L0 axis for estim as far as I understand.

When I do that I can see movement on restim, so edi/intiface is sending stuff but for whatever obscure reason I can’t get any audio out of restim. Cable/audio device is definitely okay too, not sure why that happens. Maybe somehow the volume gets lost?

Nvm it works fine, I was doing something wrong. Pretty decent for zero effort.

I have been trying to get this to work on my SR1, or FUNOSR, but i cant get it to work, whenever i boot up the game, it just starts to slowly go up, then slam down, and it keeps repeating that motion constantly, what do I do??

sound like filler motion,have you ever been attacked by the monster?

Nothing happens when I’m attacked, it keeps doing the same motion. I tested EDI alone as well to check the gallery. It did the same motion, before quickly cutting to the action for half a second, then stopping

The motion of going up and then rapidly back down happens when you turn it on. So it looks like EDI confuses the OSRFUN somehow, cause it works perfectly fine with regular video scripts when using some other program.

Hello, when I put multiple devices (vibrator and handy), my handy doesn’t work correctly…
Thanks :turtle:

dimnogro

I’ve used this for a while now but never had the CG Recollection part work linked up to the EDI, whenever it plays the CG there’s absolutely no feedback.

Is this intended, as I saw someone say otherwise on the other thread?
I’d love to have those parts linked to the toy

Unfortunately, the CG scenes were never modeled or scripted

hey sorry im french so i dont understant all that very well can someone add me on discord or something like that and help me to download this please ?

i download it but i dont have all the scenes may i ask why ? some scenes are blocked and locked in black whatcan i do for that ?

Is OSR2 and SR6 not able to use this mod?

You should play the game, not the scenes
Scenes are unlocked when you win level (or maybe when you lose to a specific enemy, I’m unsure)

You may need to download the latest EDI .exe from EDI thread

To update Edi
Download only Edi.exe from the mega folder and replace it on the existing integration

i play the game i have all the ending but i dont have all the enemy and all the scenes with them and i dont know why like its locked

thanks im gonna try that but im really bad so idk if i did it good and i dont think so aha

the mega file for the mod doesn’t have a Gallery folder, how does EDI work with it?

@TaakoMagnusen
BepInEx/plugins/Gallery.

Ah thanks, do we need to copy and paste that directory to a higher level next to edi.exe? Or does edi/the game know to find it there?

The version of EDI that comes with this game has the path changed from the default path to search in the BepInEx\plugins folder.
section of EDIConfig.json:

{
  "Gallery": {
    "DefaulVariant": "detail",
    "SelectedVariant": null,
    "GalleryPath": ".\\BepInEx\\plugins\\Gallery"
  },

If extract the integration as shown in the screenshot in the very first post by dimnogro, it should work as is.

If you want to have EDI or the gallery folder in a seperate location you can probably do so, however you will have to adjust the Path in the EDIConfig to point to where the gallery folder is.

ah i see, thanks for the explanation. I think its working now!