Detailed - [Deselmine] Mage Kanade’s Futanari Dungeon Quest! [EDI]

It would be awesome to have an update for this integration (which was the first with EDI) for the CGs, and maybe add some option similar to the succubus farms from @ZeroScripts . I was also thinking about an “Immortal Endurance” mode where it keeps playing without dying, with a button to stop the device when reaching the edge, and the CG only activates after a certain number of edges.
I also thought, as an original detail, to make a script for the enemy dialogue scenes in the game, so that when an enemy speaks the filter is slightly different from when Kanade speaks, and each enemy has a custom filler while speaking on screen.
I know @Secondary2 made some great scripts for CG scenes.
If @to4st can help me intercept CG images in The Mod, I can make the reference videos.

7 Likes

i would love to see that i hope it can be made (espessialy the endless mode and ending cgs)

This is one of my best games.
If there’s a new mode, I’ll try to play it all over again

Anyone else get really jittery handy responses when playing this?

Dimnogro o7 Would you mind updating the mod to use the new EDI version? I forgot this game uses a different setup where the file structure is different than the new EDI, and it makes updating seem to break the mod. Not super sure how it works but DL game, mod folder, combine, then update with new EDI, doesnt work and edi just never opens when i do this.

try to open the EDIDemo Folder outside the game itself, the EdiDemo Folder has this game as example

Is there a way to enable immortality mode? If this feature were available, the game would be so much more enjoyable. I’d be able to stick with my gameplay script without having to restart the game over and over again. Thanks a lot for any help!

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@HumbleKarpDev

The format of the config in latest EDI (as of June 2026) has some breaking changes from what the mod has in its custom ediconfig.json file.

You can merge the default config easily enough…

  • Copy the entire text block from the config.json in the latest EDI download

  • Overwrite the contents of the ediconfig.json file in the modded game folder with the new json

  • Lastly, find and replace these two lines in the mods ediconfig.json file…

  • GalleryPath line with exactly:

“GalleryPath”: “.\BepInEx\plugins\Gallery”

  • RepeatDuration line with exactly:

“RepeatDuration”: 5000,

  • Save JSON
    Latest EDI should now work.

God Mode

As i happened to see @lele and @dimnogro requests for it…

Sure, GodMod created… see the mega link below.

Note: This will stop all defeat triggers, HP/Animation/Boss… entirely… if the player wants to test/watch defeat animations/stories, toggle it off after getting the Mob/Zone/Boss and your ripe for defeat.

Mob/Boss animation stages will still progress but no more insta death when it does

Issue
Due to the way the game works, stopping deaths causes a slight delay after a fatal animations, ~2 to 3 seconds, it is a harmless stutter after some animations.

Installation
The mod was made to use BepInEx, which EDI mod already adds to the base game.

Drop the DLL into the modded game folder, under:

\BepInEx\plugins

Load the game via its exe as normal.

In game hit F3, to toggle GodMode on and off

GodMod Mega Link

4 Likes

huge thanks to you! The mod you provided works flawlessly. I’m gonna beat this game all over again. Playing at my own pace makes the experience so much better. Thanks a ton once more!

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any way to turn off the idle stroking when nothings going on? I dont know if its just for the slime suit part but some people dont have enough stamina for it lmao

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wait lowkey gave it a chance nvm its fire

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disable fillers with the checkbox in the edi form interface

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Would anyone else be interested in multi axis scripts for this game? I think I’m gonna try and start making multi axis scripts (and posting if I ever get them to an acceptable level) but I want to also create axis scripts for existing game mods. Buuut if/when that rolls around I most likely won’t be in a position to test them as much as I’d like.
Not sure if this is the right place or way to be doing this, but ping me if you’d be interested in multi axis scripts for kanade so I can gauge interest and maybe ask for quality testers (also for motivation ngl lmao, if it’s just for myself there’s a good chance I give up or forget)

Edit: will be doing this at some point, also have my eye set on at least one other game but this’ll be the first mod. I’m gonna practice by making (and maybe posting) mutliaxis for videos first, then I’ll use the og reference post to start on this. Apologies in advance for quality, I’ll do my best but even if I get a fair bit of experience I can’t promise it’ll be super good :sweat_smile:
(I’ll update this comment when I get started)
fuck it we ball, 2 practice scripts done but I need to start this so that I get some momentum going. Starting literally right now, if anyone would be okay with testing the scripts please let me know lol, cause I don’t have access to my sr6 rn and won’t have consistent access for a while

8 Likes

whenever i try to start the game with the mod installed, the EDI opens for a bit before instantly crashing again and giving me this error message

nevermind it fixed itself the next day

@dimnogro Any chance you still have the reference videos to edit the scripts? I’m realising now that using the OG post is a bit more of a hassle and won’t line up correctly with the mods script split

this was supposed to be an edit not a duplicate, sorry lol