Oh yeah that’s the sad part of the integration but i remember it being a pain to code or something like that. Haven’t found any scripts for the CG myself
It would be awesome to have an update for this integration (which was the first with EDI) for the CGs, and maybe add some option similar to the succubus farms from @ZeroScripts . I was also thinking about an “Immortal Endurance” mode where it keeps playing without dying, with a button to stop the device when reaching the edge, and the CG only activates after a certain number of edges.
I also thought, as an original detail, to make a script for the enemy dialogue scenes in the game, so that when an enemy speaks the filter is slightly different from when Kanade speaks, and each enemy has a custom filler while speaking on screen.
I know @Secondary2 made some great scripts for CG scenes.
If @to4st can help me intercept CG images in The Mod, I can make the reference videos.
i would love to see that i hope it can be made (espessialy the endless mode and ending cgs)
This is one of my best games.
If there’s a new mode, I’ll try to play it all over again
Anyone else get really jittery handy responses when playing this?
Dimnogro o7 Would you mind updating the mod to use the new EDI version? I forgot this game uses a different setup where the file structure is different than the new EDI, and it makes updating seem to break the mod. Not super sure how it works but DL game, mod folder, combine, then update with new EDI, doesnt work and edi just never opens when i do this.
try to open the EDIDemo Folder outside the game itself, the EdiDemo Folder has this game as example
Is there a way to enable immortality mode? If this feature were available, the game would be so much more enjoyable. I’d be able to stick with my gameplay script without having to restart the game over and over again. Thanks a lot for any help!
The format of the config in latest EDI (as of June 2026) has some breaking changes from what the mod has in its custom ediconfig.json file.
You can merge the default config easily enough…
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Copy the entire text block from the config.json in the latest EDI download
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Overwrite the contents of the ediconfig.json file in the modded game folder with the new json
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Lastly, find and replace these two lines in the mods ediconfig.json file…
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GalleryPath line with exactly:
“GalleryPath”: “.\BepInEx\plugins\Gallery”
- RepeatDuration line with exactly:
“RepeatDuration”: 5000,
- Save JSON
Latest EDI should now work.
God Mode
As i happened to see @lele and @dimnogro requests for it…
Sure, GodMod created… see the mega link below.
Note: This will stop all defeat triggers, HP/Animation/Boss… entirely… if the player wants to test/watch defeat animations/stories, toggle it off after getting the Mob/Zone/Boss and your ripe for defeat.
Mob/Boss animation stages will still progress but no more insta death when it does
Issue
Due to the way the game works, stopping deaths causes a slight delay after a fatal animations, ~2 to 3 seconds, it is a harmless stutter after some animations.
Installation
The mod was made to use BepInEx, which EDI mod already adds to the base game.
Drop the DLL into the modded game folder, under:
\BepInEx\plugins
Load the game via its exe as normal.
In game hit F3, to toggle GodMode on and off
huge thanks to you! The mod you provided works flawlessly. I’m gonna beat this game all over again. Playing at my own pace makes the experience so much better. Thanks a ton once more!