You probably have it one level too deep. When you click into the journey folder in your file explorer, make sure the next thing you see is this:
Once newer journeys come out, the whole importing of journeys will change to avoid issues like this.
You probably have it one level too deep. When you click into the journey folder in your file explorer, make sure the next thing you see is this:
Once newer journeys come out, the whole importing of journeys will change to avoid issues like this.
Nice, I heard people with the Handy 2 have been having a lot of issues with them breaking after some time.
Also, I believe the majority of people own the Handy 1.
It’s a double release this time around. 1 new feature and 1 major improvement to an existing feature:
New output support for e-stim devices, via restim — contributed by
a community member. If you don’t use e-stim, nothing here touches you: it stays completely inert unless you
turn it on and connect.
Fap Hero Journey can now stream to a running restim instance over its WebSocket T-code connection, so a
journey’s scripts drive your e-stim session the same way they drive a stroker. The main stroke maps to
restim’s position (Alpha), and multi-axis scripts map onto restim’s parameters (surge, carrier frequency,
pulse, vibe channels) — and items, curses, and boss effects reach it just like every other output.
ws://127.0.0.1:12346/tcode).Requires restim running with its WebSocket server enabled. Big thanks
to @oleg-nasan for building and testing this.
A focused quality release for The Handy over WiFi. If you drive a Handy directly (no Intiface), this is
a big one — startup, sync, and reliability are all dramatically better, and this time it’s confirmed on real
hardware. This time I am getting it right!
The device used to take several seconds to start each round and then play a beat behind the video. Now it
starts promptly and strokes in time with what’s on screen. Round starts that once took the better part
of ten seconds are down to about one, and the old “playing a second or two late” feeling is gone — sync is
tight now.
Moving from one round to the next no longer leaves the device frozen until you pause/resume or open the menu
— each round picks the device back up on its own, in sync, with any boss or curse effects already baked into
the very first stroke.
If your WiFi stutters or the device briefly drops mid-round, it now quietly reconnects and resumes on
its own within about a second, instead of going silent until the next scene.
Download it in app or manually from here:Release Fap Hero JOURNEY v0.7.4 · SaekoM/Fap-Hero-Journey · GitHub
Would love to hear some feedback from Handy users on this update!
So after the update I noticed it is a lot better. But I noticed if there was an encounter during the journey that it was more likely to still have a pause. And I still had to stop it once or twice because the timing got off.
Good observation, that was one node I didn’t test. I’ll do another run through next week and see what’s going on.
Appreciate the feedback ![]()
ctrl+s seems to only go into the stroker settings instead of saving, I don’t see anywhere in options for keybinds as well
Are you in-game? Ctrl+S isn’t a bind while playing.
Hitting “S” is for stroker settings. There is no save bind in-game. If you have a “safe word” item you click that then exit.
Oh I see, I thought that was to save the game where you were at. But that makes sense now, thank you!
Hey ! Sorry to bother. I seem to have some issues with the Handy. Connection works fine in the options and test works fine as well but in the journey nothing happens. I don’t have the Getting the Handy Ready window either. Wonder what could be the problem. Didn’t seem to work with intiface either.
Never a bother!
Did you make sure to mark the Handy as the stroker?
Once marked:
The “Getting the Handy Ready” screen only pops up if the app doesn’t see the Handy connected and you have The Handy WiFi selected as the stroker (see picture above).
Let me know if you need any clarification!
I noticed that when I save in different journeys that it doesn’t actually save my place in that journey. I come back to it later and it just starts from the beginning again but with my points and any items I purchased. Is that how it is supposed to work?
Definitely not. It should continue from the next node in that journey. I’ll investigate
Edit: It looks like there is an ID issue with the checkpoint nodes. A fix is coming for it.
It was indeed the issue. Can’t believe I missed that
Thank you very much !
The fault lies with me. I’ve been needing to create a tutorial series!
A creator-focused release: two new ways to shape a journey — Loops and map backdrops — a batch of
builder quality-of-life, and two fixes that matter in play (your saved place actually comes back, and the
Handy stays in sync through quiet stretches).
Wrap a stretch of your journey in a pair of markers — a Loop Start and a Loop End — and it repeats
until an exit condition is met.
Put location art behind your journey graph — in the builder and on the in-game map.
Save in a journey and come back later, and you now return to where you left off instead of restarting
from the beginning. (Your coins and purchased items were already kept — now your position is too.) Note:
saves made before this release will still start over the first time.
Scripts with a long no-action stretch — a slow intro, or a lull in the middle of a round — used to leave the
device lagging about 8 seconds behind once the action resumed. It now engages fresh and in time right as
the strokes come back, whether the quiet part is at the start of a round or in the middle.
Download it in app or manually from here: Release Fap Hero JOURNEY v0.7.5 · SaekoM/Fap-Hero-Journey · GitHub
I’ve updated the original post with the latest details and have removed the old tutorials as they aren’t super helpful.
I will be working on building out a separate post containing tutorials and written guides about various sections of the app. Not sure when that will be done though.
A hotfix that smooths the round → shop → round flow and clears up a handful of visual bugs.
Download it in app or manually from here: Release Fap Hero JOURNEY v0.7.6 · SaekoM/Fap-Hero-Journey · GitHub