I couldn’t get the game to work with my Handy at all, wifi or bluetooth, even when waiting a full 1/2 hour after EDI says “ready” for things to load.
What I could do though, was take the movies from the movie folder, and the scripts from the EDI folder, and use them together with Handy Control (HandyControl 1.2.3 (28.11.2021) - Added Support for Pyro (Remote Control)) to get a collection of 30 or so Cock Hero/Fap Hero videos that do work with my Handy (the Handyverse website video/script player doesn’t work with the video’s .webm format). And since the names of the script files match the names of the video files, there’s no guesswork about what script goes to what video.
Can someone upload files to another file sharing site? Like Pixeldrain? I’ve been trying to download Fapland for a week now, MEGA downloads everything completely, and then just crashes.
Hey, I hope this isnt off topic but I remember the original Fapland having more HMVs than the remastered game version. Were there ever any scripts made for those? Ive tried looking for them but all the old HMVs had there original title replaced with the number the game uses which made finding them impossible for me.
Same issue. Port 5000 is not in use for some reason but I can’t find any logs. I’ve been successful with the original mod from this thread: To4st - Game Mods
This one uses a small app that bridges to intiface allowing you to connect your device via Bluetooth. The mod uses port 5050 for communication.
Given the number of reported issues, I made some changes to the package:
Each encounter is now uploaded individually to the Handy along with the filler. This method, tested on both Autoblow and Handy (including Handy FW3), provides the best results.
A pre-integrated package (Game + Edi) is also included .
Additionally, I’ve provided a method to download the videos efficiently, minimizing time loss due to issues with Mega.
Please let me know if you encounter any issues with this new package.
It’s weird, still the same problem.
Edi works fine, connects to the handy, starts the game, even manually choosing a script in Edi and starting it works fine, but the game itself doesn’t trigger any movement.
Same. The game is started automatically, but port 5000 is still not reachable.
Unfortunately I can’t find any logs. Using Powershell to check if the port is taken:
> Get-NetTCPConnection -LocalPort 5000
Get-NetTCPConnection : No MSFT_NetTCPConnection objects found with property 'LocalPort' equal to '5000'. Verify the
value of the property and retry.
At line:1 char:1
+ Get-NetTCPConnection -LocalPort 5000
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ CategoryInfo : ObjectNotFound: (5000:UInt16) [Get-NetTCPConnection], CimJobException
+ FullyQualifiedErrorId : CmdletizationQuery_NotFound_LocalPort,Get-NetTCPConnection
It looks like the copy of EDI in the archive is bugged. The program doesn’t seem to be listening on any port. Checking http://localhost:5000/swagger/index.html yields nothing. After finding this I replaced Edi.exe with a copy of a working version of EDI I had and things are functioning perfectly now.
To update Edi
Due to significant changes, all files must be downloaded again from mega folder and replace it on the existing integration, except for the EdiConfig.json(do not replace it) .