I suggest a feature to visibly separate synced scripts from quickly made ones with MTFG, AI and other tools but not edited frame by frame to have turning points that match the action exactly. There is a difference of up to 10 hours work between a quickly ran script and a carefully synced one. They should be distinguished.
Forced tag like time tag would work and could be asked to be revoked by any user as it is too much work to badge for the mods. Just an explanation to the tag would be nice like “set this only if the script precisely follows the script” and show it on all pages possible in red or well visible.
would spare time downloading “bad” scripts many of us just give those a pass.
scene would not count as done and could be touched or rescripted again to be a synced one. Right now scenes with bad scripts are kind of final, script something else please.
honor the time a scripter invested in a frame by frame fully synced script.
spare users $ for paid scripts that are not in sync.
would make it possible to search for synced scripts
May be just me but a script that is not in sync is not a script in my book and I would like to keep away from those.
I feel like the verbage on this could be better to distinguish whether or not AI generated scripts need to fall into this category. As of right now it’s hard to tell whether this is referring to videos, scripts, or both.
Does not have to be AI to be out of sync. Scripts that have not much to do with the motion onscreen can be done manually. Scripting must not be accurate to the lowest detail but then we have to give it names. A high precision script is just not the same as one I just run unedited MTFG over or a dynamic injection and I would like to know it before I open a thread.
If it were unedited mtfg, that would fall under ai-generated and the scripter would get slapped down for that, not that unedited mtfg could ever easily pass for handscripted.
So the problem here is this is less of a complaint re:ai-assisted or ai-gen and more about the general quality/timing of scripts.
There’s a scripter that did a bunch of jav scripts that were less about being accurate and more about vibing correctly to the point where a bunch of people were commenting that the script was out of sync, but it was technically what the scripter intended. I mostly ignore their posts cause they’re 100% not my thing cause if its not following the timing it might as well be randomly generated.
The only issue with an INSYNC tag or badge is shits sorta up in the air. People would need to self judge and self apply the tag, unless there’s going to be a group that judges every script that comes in.
I do my best with scripting so I hope I’m as in-sync as possible but I’m not sure if it meets everyone’s standards, esp given I don’t always have access to high fps videos for scripting. The scripts are free so idk and I haven’t seen many complaints so I assume its fine.
Other people might have a lower standard or a looser definition of in-sync. And if they feel that its fine and slap the tag on everything they make, then the tag loses meaning.
There would also be issues of elitism, whose standards are correct(as in how accurate does it have to be), etc etc.
There’s nothing inherently wrong with wanting scripts to be in sync and wanting this tag for that but its definitely a loaded issue.
I don’t want to put anyone on blast but I specifically muted certain scripters who obviously use MTFG with little to no corrections to hide all their posts. It just sucks when uninformed users will spend $ on a paid product and they’re unable to identify the subpar sync/jerky speeds in advance.
It’s way more obvious when they release free scripts and you can see max speed something ridiculous like 2k+. The average interval between points is also a dead giveaway, but you have to open OFS to see that. Not that a perfectly synced script with always have a lower avg interval, if a scripter uses a spline function to smooth out curves it could create a false positive. But tbh that’s pretty rare to see.
@Dimava do you think adding an “avg interval” statistic to the heatmap would be worthwhile for identification in this scenario?
Literally me, listen if I spend 10x as much time putting effort into properly syncing a script ofc i’m gonna think my work is better than someone running a program in the background. Especially if they’re gonna put that same work behind a paywall while I release stuff for free.
I dont really care how not in sync is made. By hand or artificially. Not in sync is quite obvious when:
action on screen has nothing to do with what the script is
inverted movements
jitter instead of what is happening over longer period of time
unscripted action
turning points shifted more than two frames some would even say more than one frame.
I can fix a bad script within half an hour if it is in sync, but a script that is out of sync is fucked up beyond repair, its a full rescript. They need a flag.
Similar spoiler when watching movies like missing English language, bad lipsync, missing subtitles when they decide to speak in native language.
I think I get what you mean, you want a distinction between scripts made to follow action vs scripts that are just filler, beat based, or plain incorrect to the actions on screen.
I’m guessing we kinda derailed a bit talking about MTFG but I guess that’s not exactly what you’re referring to.
This is nitpicking I know but frame isn’t really the best metric to use. a 120 FPS video being two frames off and a 24FPS video being two frames off are incredibly different.
So, I’m not a scripter. I’ve tried, but the learning curve is steep and I already have a bunch of other detailed hobbies… while I can’t speak to the specific nuts and bolts of some of these issues, this is one that I can say I notice as purely and end-user.
Some of the scripts people make a way too fast for me and my setup. I understand different people and different devices, so it’s not a complaint at all - I usually take scripts over 300 through funscript.io and slow them down, or the scripts without much up/down, I’ll remap to get a desired range.
Even still, a handful of scripts I DL’d will have one or a few erratic points, where the device moves so abruptly and out of place between positions - above and beyond some of the high speeds out there - and no manner of manipulation in funscript.io will remove these points. Some of the motions in these auto-generated scripts really seem like errors and get missed (or papered over?) in the higher speed scripts.
I went back after reading your comment to see if there was a correlation between what you highlight as a MTFG issue and these scripts…
most of them are. As @roa says - no amount of tinkering or adjusting will salvage some of these.
In the free section, the only real loss is my time and some bandwidth. But I won’t buy a single PMV script without a heatmap that I can check, and verifying it wasn’t just pumped out without the poster checking and adjusting. Being able to curate my feed by tag, would be helpful, but I’ll bet some folks with a financial interest in publishing scripts quickly, aren’t going to be fans of a new tag that shines more light.