[Fully Released][EatTheMeat] Suposeku - Battle Fuck Game | スポセク ~天井特化のバトルファック~

In the in-game settings, you need to click “Search” under the “Connection” setting. The game will then connect to the Handy through Interface. You’ll know it worked when the “Connected Toy” part right above the ‘Connection’ setting shows it’s connected to the Handy.

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Hello everyone!

I’m excited to announce that Suposeku has received initial approval from DLsite, so here’s an advanced notice for you all.

I’ll be releasing Suposeku on Friday, November 21st on DLsite.
(I just need to do some more work for quality.)
If you like the game, please follow it—I really appreciate your support!

After the release, there’ll be a small sale event, so if you’re planning to buy the game, that’s the perfect time to do it.

As for other platforms like itch.io and Steam, the release will take a bit longer—around a month or so. Thanks for bearing with me!

I’ll update this thread after the release and change the topic title to “Full Release” for a while. I’ve noticed many users coming from this site to check out my game, which really cheered me up. Thanks all.

oh nice, itll have integration. I was wondering why youd posted this here lol. Hope its a fast approval and strong release, looks promising :pray:

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It already has it, for 500 yen you can have the early builds, you can connect Intiface to it and it works with kinda everything

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Have you updated the demo at all, or is it still just the one scene?

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Anyone have any experience connecting the pulse solo interactive? when I try it just nonstop vibrates uncontrollably

How do you connect the handy? I got fw4

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Demo was updated. I don’t know which version you played the last, but it has many new functions after I shared here. like

  • 3 script types
  • chatting function
  • 2 types of integration
  • smoother animation
    and more.

In trial version, you can play only one stage. It’s not changing.

Here’s manual for connection.

It’s only Japanese, but I think browser language translation can help.
If there are some demands, I’ll create an English article too!

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Took a glance at the early access version, looks like a functional game already!

Some immediate feedbacks are:

  1. The mosaics - will they be removed at itch.io / steam release? Or else, could you share how the mosaics works? With relevant info people may be able to remove it via BepinEx plugins (so you don’t have to do it).

  2. In Aoi’s scenario her counting voice “1, 2, 1, 2…” is a significantly louder than her dialogue voice. I think you might wanna balance it a little.

  3. Will there be a keybind for adjusting the camera’s FOV (field of view)? This matters when playing on desktop mode.

  4. I see that you have provided scripts with reduced length for “easy mode”, but I think a stroke range slider is still necessary. You don’t know what type of toys people uses and if they have longer ranges (the OSR2 for example can stroke up to 150mm, which can be longer than a penis)

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Ah, I just did it with UniversalUnityDemosaics by trimmerpop.


zakochinpo

Guess you now have a reason to find a better-looking penis model |∀`)

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Thanks for a lot of feedback. Really appreciate it.

  • The mosaics - will they be removed at itch.io / steam release? Or else, could you share how the mosaics works? With relevant info people may be able

Well, in my country, it’s prohibited in the law. So I cannot openly reply anything. But looks like you found solution already :slight_smile:

  • In Aoi’s scenario her counting voice “1, 2, 1, 2…” is a significantly louder than her dialogue voice. I think you might wanna balance it a little.

Let me check and fix! Thanks for sharing.

  • Will there be a keybind for adjusting the camera’s FOV (field of view)? This matters when playing on desktop mode.

So far, you can move camera with a mouse. I’ll consider adding keybind for camera’s FOV. Since I allocated A, S, W, D for different functions, where to bind is something I need to think…

Maybe IJKL for moving. OU for horizontal rotation and YH for vertical rotation.
But let me think a bit more.

  • I see that you have provided scripts with reduced length for “easy mode”, but I think a stroke range slider is still necessary. You don’t know what type of toys people uses and if they have longer ranges (the OSR2 for example can stroke up to 150mm, which can be longer than a penis)

That’s good point.
Since it includes UI fix, it might take time to fix.
As a short term solution, I will include how you can adjust a stroke range with Intiface setting.

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I think ctrl + mouse wheel may be a convenient input. I was playing 夏のサカり and it employs that control.

In the case of T-Code devices (DIY toys such as the OSR2), to my knowledge there’s no proper way of doing it via Intiface. Enlighten me if you find one though!

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Are you planning on making a trailer for this? I see on dls it says the game is releasing this end of the month and i’m too lazy to download the trial tbh, it’s too big. I just want to hear the voice quality. A lot of these games have just basic AI voice and it’s not great. The game looks cool tho so i’ll probably get it on release.

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That’s good point. I’ll create a trailor.

Actually, I think the voice quality and variety is one of the key in this game. I used more than 80% of budget for voice. 2 real voice actress performs very well including sounds for blow job.

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a VR game with handy integration? count me in. I’ll definitely if you but it on steam

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Oh wow that’s amazing to hear. And this being VR aswell is a huge selling point. Well i can’t wait for release, good job mate :D.

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After the main release, you should look into if it would be possible to port the game run on the Quest 2/3 natively.

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Figured out i had to connect. I liked the trial. How many games does the full version have and how many levels of intensity. The ai said it would save and play harder next time

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Added a short trailer on this page. Hope this trailer is helpful to check the voice quality in the game!