I think you answered your own question there lol. Maybe wait for an answer or come back at a later point with your question instead of spamming your question? Also perhaps by posting willy nilly you may have triggered a honeypot trap channel meant for bot banning.
I guess the bot flagged it as spam and got you banned. It detects identical messages in a short time and auto triggers.
Send me your Discord’s username via the messaging system if you want, I’ll remove it from the banned list.
The Problem of fungen and all AI tools is still to find the correct endpoint. I wish I would not be miles better at this than AI. Would it be possible to write a turnseeker? A code that is just deciding from lets say 10 frames 5 frames before and after the turning point fungen sets which one is the turning point? What I mean is analyse those ten frames under the microscope to find the right one with different methods. For example calculating spaces. Grey areas in this one will get larger to a point.
they will get smaller after this frame.
So what I mean is code that decides which is the key frame. Nothing else.
My assumption is it’s easy in principle but there are probably a lot of edge cases. From my rudimentary knowledge of computer vision, once you have the rough script determined by the AI models, you could post process the peaks and troughs of the script graph with something that looks for frames that have the lowest motion vector deltas (smallest amounts of motion between frames) within the set of frames around a local peak/trough. That should get you most of the way there, but i don’t have enough knowledge or experience to know how many edge cases would come out of that.
Also, another way you could approach it specifically for rendered porn animations, is to abuse a side effect of the rendering process itself. Many high quality rendered animations have per-object/per-pixel motion blur effects, which just so happen to make the image a LOT clearer at the exact frames where those turning points happen (precisely because of the smaller motion vector deltas that are being processed during rendering). I used this technique extensively when I made some motion-perfect scripts for some furry animations. In these cases it may be computationally cheaper to just look at the average image clarity of the frames you are studying and get the same results. Just my two cents at least.
That’s exactly why, in my experiments, I’ve shifted from standard image recognition to edge detection (MobileNet + U-Net). There was a month-long hiatus in my experiments, but I’ll keep working on it - maybe I’ll launch the script generator for masturbation scenes soon (that’s the closest to being implemented).
The 2.0 is a huge step, painless installation (none) and looks neat. Buy it if you want to help the project.
This is the way.
So the scripting part does not behave like OFS does, not the same keys to start with (Import would be nice) and there is no automarking of the next point to the editing line (OFS treats next point to edit line). I will have to teach koogar how to fluidly use the commands like quickfix ones that are super important for fast work. He will make those changes happen he said. Would be just nice to have a good OFS alternative with much better motion generator than MTFG. The 20sec generation and 3 image frame selection is interesting.
Your OFS-like shortcuts are in.
Automarking in.
Release expected today.
I can see this getting my favorite scripting app soon. Your speed on changes is really fast, Thanks.
How’s this bad boy with 2D POV scenes particularly BJ scenes?
Nice, bought the lifetime Version, thanks. So much potential.
Just reporting that K00gar seems to work without sleep on the 2.0 beta we get a new Version almost daily on discord.
Thanks roa.
FunGen is indeed back in a 2.0 beta version, with a no brainer install (no install actually), a whole new UI, a real AI generation pipeline for 2D and VR videos, at a much better level than anything in v1.0.
Those come as an in-app upgrade feature to support the project and keep it going.
The whole funscript editor is completely free and comes with “simple” tracking algorithms in its free version.
Pro trackers output can be previewed on any video and segment of your choice, via the “FunGenerate 20 seconds” at playhead option, which lets you see and know what you could achieve or not via unlocking Pro level.
Spent countless hours on that, I hope it ends up being enjoyable for some.
Trying to update as frequently as possible, to solve issues and provide implementation to feature requests.
Feel free to reach out to me in here or in the discord.
At the moment there are two major bugs in the 2.0 beta that the big cat is hunting down. One is loosing prefs after some restarts and one is a frame skipping freeze backwards I also know from OFS where I have to restart OFS so its gone. As soon these bugs are squished OFS is I think replaced for me.
.10 beta is out Framefreeze seems solved, prefs has to be tested the next days. Looks good. Your literally a beast @k00gar.
2.11 beta likely coming out today will fix frame navigation and point movement arrow keys left/right and shift-arrow keys left/right. So script creation testing can begin. Eager to try the fully customizable macro window (I did not mess with yet) and the preview function is quite cool. This will be better than OFS I am quite sure when I am done with @k00gar.
Hi @roa, how do you like the FunGen2 Pro model so far? Especially in comparison to the V1 model? You used to say it was not really usable because most of the time it was not frame perfect. Did that change?
kavr-512.fungen2.funscript (136.6 KB)
original/handmade script: https://discuss.eroscripts.com/t/kavr-512-part-b-subtitles-seino-saki-cowgirl-scenes/312163
It definitely isn’t frame perfect, but in my opinion it’s a bit better than the previous version. I also added a raw .funscript output so you can compare it with an existing handmade funscript.
Oh, thank you for using my scripted video as an example ![]()
I compared them and it seems like most of the frames I inspected are 1-2 frames apart from being frame perfect, so there would still be a lot of manual checking to do. Also the transitions between positions are awkward so they still would need to be done manually (but I wouldnt really expect that from AI).
I am harassing the big cat about the GUI atm, scripting has to be fluid as few clicks as possible as fast as possible. No nags. I am even complaining about the fungen image animation at startup being too long. Can not replace OFS if not perfect but it has to.
I only briefly tried the pro models and the 2D model is scripting really badly in my single test on an AIGEN video but the 3D is pretty accurate and already very usable for prescripting. What I saw its pretty close with the turningpoints. Usable but still can not be called a script in my world, but I would not have pushed for and bought a lifetime codeif I was not convinced K00gar will get this done.
This. So yes you will have to go through every single point and adjust for now with magnet key.
Fungen is in work and may be forever.




