you did a great job with these changes! doing a play through with this on was quite fun and difficult. Is it possible to make more changes?
imo I think the lust build-up and escape progress should be much much slower, I feel like we hardly interact with the actual struggle in the game before being locked into the H-animation.
I tried to fiddle with the file myself to figure it out but I have no experience with this.
Thanks! I actually did a lot of more changes over the last days. @Acrid
Probably not done yet, but doesn’t hurt to share the current state.
further reworked animation system: phase 2 is looped until up is pressed
phase 2 now has different speeds that are picked by random (had to write a tool to make it possible - its included)
restored player speed/lbd progression/struggle etc to original
player only gets slower on lbd 75 to 100
added a lot of different enemies to the levels. I might have overdone that part a bit, working on it :x. But its still doable if you do not rush to the end of the level.
rewrote some enemy behaviours/walk speeds/hp to increase the challenge or make them usable in other levels.
it seems like there’s a bug which unbinds up and down keys? Can’t seem to shoot up or down. Also, game crashes when you’re hit by an alraune spiky ball shot
Otherwise the idea is sick, game became way more fun and chaotic with that lol
And I added 3 different personalities for the monsters. faster/less hp, normal, slower/more hp. Picked by random on every start. Also influences the animation behavior.