you did a great job with these changes! doing a play through with this on was quite fun and difficult. Is it possible to make more changes?
imo I think the lust build-up and escape progress should be much much slower, I feel like we hardly interact with the actual struggle in the game before being locked into the H-animation.
I tried to fiddle with the file myself to figure it out but I have no experience with this.
Thanks! I actually did a lot of more changes over the last days. @Acrid
Probably not done yet, but doesn’t hurt to share the current state.
further reworked animation system: phase 2 is looped until up is pressed
phase 2 now has different speeds that are picked by random (had to write a tool to make it possible - its included)
restored player speed/lbd progression/struggle etc to original
player only gets slower on lbd 75 to 100
added a lot of different enemies to the levels. I might have overdone that part a bit, working on it :x. But its still doable if you do not rush to the end of the level.
rewrote some enemy behaviours/walk speeds/hp to increase the challenge or make them usable in other levels.
it seems like there’s a bug which unbinds up and down keys? Can’t seem to shoot up or down. Also, game crashes when you’re hit by an alraune spiky ball shot
Otherwise the idea is sick, game became way more fun and chaotic with that lol
And I added 3 different personalities for the monsters. faster/less hp, normal, slower/more hp. Picked by random on every start. Also influences the animation behavior.
Hello, sorry to bother you.
You said it is required to replace data.win and the definitions.csv for your mod.
While I understand for the data.win, Gallery goes to replace EDI’s ; but what about the csv.timechanger file? I am guessing it is the tool you made, should I simply drag it into the EDI file ? Do I take only one file or do I take the whole and copy/paste → replace?
Thanks a lot !
(Also, what’s the difference between the detailed scripts and detailed2 scripts?)
You can ignore the timechanger folder. I used it to generate and optimize the funscript file so it can handle different speeds. I just wanted to include it, in case someone picks up my work some day.
detailed2 is detailed but with more motion/interval lengths on most enemies.
Cat seems to be broken, she only stays in idle pose.
EDIT:
Fixed cat (and removed her punching) and CrimsonAlraune on my end. I could upload my version if you want.
I changed some stuff so some enemies can heal you with foreplay (but you still get arousal). You also have more stamina overall so you can last a lot longer. But all wepaons do the same dmg so you’re easily overwhelmed if you don’t fight (all do 1 dmg).
Here’s my version of data.win it changes a couple of things :
You weapon choice don’t matter. They all do 1 dmg.
Because of 1 dmg i had to lower the health of some bosses. Most of them have maximum of 50 health.
You have way higher libido now. I think 10 times more than previously.
Some enemies can heal you with foreplay, it goes up slowly however and costs libido like usual
Some enemies can heal you even more with sex, goes up faster (same enemies as above)
Some enemies will imemdiately go into sex if your health is below 50 doesn’t matter how much libido you have left
You can escape any sex scene even if it says “you can’t escape”, that’s on purpose
Removed Edi call on jumps
Removed filler completly, i actually don’t know how settings are read but i also don’t care about filler so didn’t look, but with these changes idk if having filler is a good thing.
Fixed Cat behavior but didn’t gave her a full moveset, she will basicly jump like a frog
Fixed CrimsonAlraune (Flower enemy that was glitched). She’s not moving but her animation is in idle. And she can catch you. There was no reason for her to exist but now… she can heal you. You also can’t hurt her.
I don’t know how to change the funscript part tho. I would like to make sex scenes with enemies that can heal you slower. Maybe overkeks can help with this. If that can be changed i’ll lower how much health you get.
Both these mods are great, especially the sped up animations and motions, truly genius. Really enjoying all the effort you guys are going to in order to tailor this game experience. Amazing!
Would be incredible to see mashed together versions of each with the speeding up and slowing down anims added to the rebalancing of the escape mechanics with the libido changes.
Never played this game, but this choice seems weird. Why not have a bit of variability? Seems like it would flatten the complexity of the game if a like a whole system (weapons and their stats) is removed. Would this mod actually be good for a new player to the game?