[Game Integration] Super Monsters’n Girls - EDI Mod

I finished my modifications.. I think ;).

  • escape from all enemies possible but the final boss
  • get up after unconcious
  • no escape until animation is finished (UI displays You can’t escape yet)

I made the game a bit harder because you are kind of immortal now:

  • animation phase 2 duration doubled
  • Increased hp of some enemies a bit
  • lbd gain doubled

Download

You need to replace the data.win and the definitions.csv (for the longer animations)

9 Likes

you did a great job with these changes! doing a play through with this on was quite fun and difficult. Is it possible to make more changes?
imo I think the lust build-up and escape progress should be much much slower, I feel like we hardly interact with the actual struggle in the game before being locked into the H-animation.
I tried to fiddle with the file myself to figure it out but I have no experience with this.

1 Like

Thanks! I actually did a lot of more changes over the last days. @Acrid
Probably not done yet, but doesn’t hurt to share the current state.

  • further reworked animation system: phase 2 is looped until up is pressed
  • phase 2 now has different speeds that are picked by random (had to write a tool to make it possible - its included)
  • restored player speed/lbd progression/struggle etc to original
  • player only gets slower on lbd 75 to 100
  • added a lot of different enemies to the levels. I might have overdone that part a bit, working on it :x. But its still doable if you do not rush to the end of the level.
  • rewrote some enemy behaviours/walk speeds/hp to increase the challenge or make them usable in other levels.
  • new detailed_2 funscript variation
7 Likes

it seems like there’s a bug which unbinds up and down keys? Can’t seem to shoot up or down. Also, game crashes when you’re hit by an alraune spiky ball shot :frowning:

Otherwise the idea is sick, game became way more fun and chaotic with that lol

Oh dam ghost’n’goblins was a sick game. Definitly following the progress here :smiley:

I fixed both bugs.

And I added 3 different personalities for the monsters. faster/less hp, normal, slower/more hp. Picked by random on every start. Also influences the animation behavior.

4 Likes

Thank you for the effort, looks like my next favourite game.

Why is the mod in Beta? What is missing still? Or just unsure about bugs?

I changed a lot, so there might be more bugs and it also might be too unfair from time to time.

More features… maybe, but I’ve nothing in mind at the moment.

1 Like

This mod is waaaay to difficult for me xD
Does anyone have the original one?