Tryed out the game yesterday with my Handy on fw4, and it worked fine and had fun with it.
Sometimes its more fun for me if i can interact with something, than just watch a video.
Some feedback from me:
I wish there would be an option for one stroke per beat instead of up or down per beat.
I saw that there are some instructions how to use your hand, but the toy movemend does not really reflect that, like stroking just the base or the tip.
The idea with the succubus phases are really fun.
I also like that you can import own pictures.
But the pictures are getting streched over the screen by default. i saw that you can change that with the x key, but the next picture is streched again.
FW4 for handy does work, can confirm.
Here’s my feedback:
There’s half a stroke per beat. This is very disappointing, especially since even the fastest beat at the max “heat” on an “insane” difficulty is slow enough for handy to do a full stroke per beat. Even more so for the upcoming handy 2.
There has to be a setting for min and max stroke position for handy. The instructions for stroking only tip/base or full seem to have some effect on the toy control, although it’s not that prominent. Or maybe there’s some random variation in the stroke length. It should be made more clear.
The breathplay instructions need a total rework. The indication has to be much more visible, like at the top of the screen. There has to be a short warning before. It can’t be just “do it for the whole duration of this picture”, Since that’s usually way too long.
There has to be a better explanation for the edgning minigame. I’ve no idea how it’s supposed to work. Edge 5 times and then there’s a chance to return to the normal mode? What the hell is “mercy”?
Glad I read the comments. Title baited me with Handy Supported, but knowing now that I have to pay for it as a separate feature is a huge turn off.
Pass ![]()
After seeing more comments I think I also might skip on this.
Half strokes only is a dealbreaker for me.
Having toy integration as a paid feature for me isn’t a bad thing. It’s a free game.
fantastic feedback, thank you - I’ll add some options for slower tasks to do full strokes per beat < 3
is there anything else you guys would like to see from the handy integration? here’s what I’ve got so far:
- full stroke options for slower tasks
- handy length adjusts during tasks (like stroke head, etc.)
- min/max stroke position settings
- fix fullscreen bug
Not really a new feature request but comment on how to handle the stroke length. Create a slider for how fast the individual strokes should be this way we can “future proof” based on different strokers. never know if a faster stroker comes out.
Please make it full speed strokes for all the tasks. Otherwise it would be very weird for max difficulty to suddenly be about half as easy as the previous task. Don’t worry, the fastest I’ve seen in the game isn’t too fast for handy. At worst the handy will just make a slightly shorter strokes.
You also missed a better breathplay indication suggestion.
Some user manual with explanation of all the items and states in the game (succubus, edging, etc).
Handy firmware 4 is still in beta, so you should probably try to support FW3. Or at least make a clear error indication if you detect a wrong firmware (i’ve seen the firmware somewhere in the logs, so the game has the information already). It’s not user friendly then it just doesn’t work silently and FW4 requirement isn’t mentioned anywhere (at least I didn’t notice it).
Also, I suggest you add a toy integration to the free version with some limits maybe (like only 30 minutes, etc). This is the killer feature for most of the people on this site especially. The people would be very reluctant to buy this without testing it out first.
Finally, the greatest improvement would be to use more detailed scripts. Not just up-down action, but add some vibration. For example, for the very fast actions you can use shorter stroke length but the stroke position itself is slowly moving up and down, like a high frequency sin wave on top of a low frequency one. For slower tasks when it’s something like a hard grip, you can add a vibration at the bottom, like a rebound.
See this for example: https://discuss.eroscripts.com/t/fap-hero-rich-krystal-fox-3-difficulties/73623 It has some gifs at the top with the script visualization.
But it might be hard to do if you only send commands like “go up” and “go down”. Other game integrations actually upload some funscript files and then issue “seek” commands to trigger a specific action. It doesn’t work very fast, so commands have to be at least a few beats long. But in your case all the beats are fixed to the current task, so you can make a 2-minute script for every variation of every beat pattern and do them as detailed as you can.
As a bonus in this mode the handy stroke length is configured physically on it by buttons and is applied automatically and quite seamlessly to the script. Just remember not to have all the actions at the top 10% and bottom 10% of the working area and you won’t have to worry about the stroke length (as long as you don’t reset it yourself, which seems to be the case right now with some of the tasks).
Since these more detailed actions are much more difficult to endure, you can have them at the higher difficulties tasks/heat only.
But the downside is you’ll have to create a lot of funscript files for different tasks/beat patterns.
thank you very much < 3
Hi, I haven’t had the chance to test the game with device integration yet, but I’ve been reading some comments and tried it without any devices. The latest version of the firmware 4 includes a Play with Buffer command, which lets you send the Play command directly along with the FunScript commands you want to execute.
Unfortunately, the loop function hasn’t been implemented yet—something I’ve requested several times. However, you can create a manual loop by sending a seek command to jump back to the start of the script as it’s about to finish.
If you need compatibility with firmware 3, you might want to build a bundle script where you define the start and end times for each specific FunScript.
If you’d like to implement any of these features, I’ve already built them in EDI, so I can help guide you to the code that generates these bundles and indexes the scripts. That way, you could implement something similar in your project.
Alternatively, you could consider integrating directly with EDI, which would give you many additional features, such as Buttplug integration, multi-exie, multi-channel, multi-device, multi-variant support, and more.
The custom video include is nice, but the program switches the videos fast and restarts them each time. If you have 2 videos that have a length of 2 min it restarts the videos and shows only like the first 30 sec always again. It would be nice if the program saves when it stopped a video and continue at the stop the next time it swaps back.
Additionally it would be nice to have a toggable option to not interrupt videos until they shown thair whole content.
good ideas < 3 - thank you
Handy keeps disconnecting from the game. Maybe make an option to reconnect it while during the game.
Still can’t make the handy connect, even after updating to the latest FW4. It says connected but the strokes don’t work. Any ideas?
Great idea; still-only images hurt the appeal, but I’d count on this being one of the biggest hits for sex games if there was even a little Live2D style animation made out of the existing CGs. The ones in the previews look great; we just need some motion in the ocean if you know what I’m sayin. I heard someone say the pics are AI generated (or some of them are), if you are comfortable using AI I would try and leverage it for animation too. I wouldn’t try and rush it but if you look at the series on r34gen about if AI can make actually good 18+ content it is clear that it can do it with the right settings.
Here for it though!
added in v0.04 < 3
intiface has been added to v0.04, confirmed working - it should help with getting around the weird WiFi connection issues
totally agree, I’m working on getting a few animators onboarded, here’s a WIP from one of our team members < 3 - I think hand drawn animation is the move here as opposed to AI, i just dont feel AI animation is quite there yet

Does it have SR6 support? Or at least Intiface maybe?
not currently, but V0.04 is releasing very soon with Intiface support - I have also tested my SR1 with it and it works great < 3