VacuScripter v1.0.28.0 is now live in the Microsoft Store
There was an issue with the installer package and the .net dependency
You may have an issue with VacuScripter not launching.
I’m prepping a fix and will put it into certification shortly and it will be available as soon as Microsoft publishes it.
v1.0.29.0 patch/update is in certification. You should get a notification when it is available.
I’ll also update here.
I was finally able to get Microsoft to certify VacuScripter.
Hopefully, this is the last time this will be an issue.
1.0.31.0 - Updated text in Tools Menu
1.0.30.0 - Added Compact mode that activates automatically for High DPI situations/environments
1.0.29.0 - Update to fix VacuScripter not launching properly
VacuScripter Price Update – Moving to $4.99 on May 1
Hey everyone,
Thank you so much for the incredible support and feedback since my original announcement back in January!
VacuScripter has now been live in the Microsoft Store for a few months at the introductory one-time price of $1.99, and the response has been awesome.
To help fund continued development, new features, bug fixes, and long-term improvements, the one-time Premium unlock price will increase to $4.99 effective May 1, 2026.
Important note: All existing customers who already purchased Premium at $1.99 will keep full lifetime access at no extra cost. Microsoft handles the grandfathering automatically — you’re all set.
The free mode will continue to work indefinitely (as always), but Premium unlocks the full set of features you’ve seen in action:
• Auto Valve / Auto Suction / Auto Pump
• Second Script layering
• Random Stroke Generator (no script needed)
• Listen as Buttplug Client mode
If you’ve been on the fence or want the complete experience, now’s a great time to grab it at the launch price before May 1. The app link is still the same:
VacuScripter on the Microsoft Store
I really appreciate every one of you who has supported the app so far. Your suggestions and bug reports have helped make VacuScripter better every step of the way. Let me know if you have any questions!
— bchiemara / Chiemsoft
Does this support auto-conversion of .funscripts to a support file format for the Vacuglide 2?
It supports saving as normal funscript as well as saving any valve points you placed in a funscript.
You can load existing funscript files into VacuScripter and add valve points.
Those funscript files you added valve points to, using VacuScripter, will still load and play like normal in other script editors/players.
(Tested with OpenFunScripter and ScriptPlayer)
The valve points won’t interfere with those players, they simply ignore them.
I just realized what you were asking.
No, VacuScripter doesn’t output to a file for the VacuGlide 2, the loaded funscript is translated into data that is sent directly through the API via WIFI from VacuScripter to the VacuGlide 2.
The only files created/edited/saved are the funscript files.
The next update will include more tweaks to the script loading.
I noticed that when pausing/unpausing the script/video, especially in rapid succession, the VacuGlide 2 can get sent into a stalled state and it takes a bit of time for it to clear.
Jogging/scrubbing the video back a bit can help get it to reinitialize and start actuating with the script again.
I’ll see what I can do about it.
Just picked up a VacuGlide 2 about a month ago. Hoping for some “Made for VacuGlide” scripts ![]()
Already got VacuScripter and plan on trying my luck to see if I can make anything interesting.
Nice!
I haven’t done an extensive test with scripting on VacuScripter, just small tests to make sure it worked.
The graph isn’t as refined as I hoped it would be, I planned on revisiting it to make some adjustments.
Your input will be helpful with that!