[Multi-axis per-character script] [32% done - paused until someone completes those, EDI or MFP] [RJ01091749] Ona-sapo_The_Fap_Hero_Prisoner

Depends on how Dimava is handling the mod, but the last time i scripted a full game i was sent a recording of the full gallery divided with marker chapters in the devisions funscript file.

Game im currently working on is structured like this

If there’s no word from Dimava until then, I’ll record scenes when I can. It may be possible this week-end. I’ll keep you updated.

Do you want those in DMs ?

Take your time, im currently busy with a project like i said so i cant see myself starting on it any time in the next 3 months

Hi
maybe im back, maybe no
Gonna launch a couple agents to find tf i was doing

all-1H_F_S.mp4 ~ pixeldrain

here’s the vid

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@MarieMoo please try to script one scene (it’s like three seconds?) and tell me if you need more then just one long loop + one short loop (i.e. are transitions between slow and fast required - currently I just concat them without transitions)

Currently I use 1h preset for the video, maybe 112122 or something would work better?
Then I could’ve cut it into (1->1), (1->2), (2->2), (2->1) pieces that connect better

What’s the verdict ? :eyes:

Same as always, no idea what I was doing so remade everything from scratch

Anyway, the video export is done and I can get back to rewriting the
… FunscriptPlayer? Whyyyyy

This is definately not how ive normally done it, i would usually need at least two loops of the animation.


for example in cellsector the thing im working on rn. we got 6 different parts of the animation, recorded down, and then we set chapters for each part, which are then called by Edi

also, audio DOES help, if you could capture this with audio it helps with timing things

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vid is 18 minutes, the full vid would be like 5 hours
But yes I can generate it

Choose whatever’s the most optimal way to script (I yolo’d from the one vid you seen above with just 2 small cuts per scene, you can choose a better option)

Hmm, let me check if the sounds are actually 100% match


Well, mostly same, just couple frames of difference? your choice what to do with it