Multi-Axis temporary Script Loading/Interpolation?

In my opinion it actually makes way more sense for the script/scripting software to handle this.
It is more precise to specify what is a gap and what is a purposely held position.
If you think multi axis then for example you can have a static stroke position with twist playing. If the player just assumes that this is a gap it will add stroke motion which will not be true to the video.

But I think since funscript doesnt allow gaps there is no point in adding that now because it will probably break a bunch of apps.

@GoonerScriptz I’ll try to add this to MultiFunPlayer if it does not require big changes.

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