MyLittleBastard Funscript Player 1.0.6 (DEMO)

Yes, good idea. I will try this on Handy Control then integrate it on my program.
It’s definitively a Must to have and it will be on DEMO.

I already tried but failed. It will be different with that link.
Thank for your help. If I succed, I will add you in my Credit page :wink:

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Thank you! And uh, that was just a brief tutorial for fellow users. I’m afraid it’s nothing too technical :sweat_smile:

LOL, that true. But it’s a start.

Hi Falafel,

I found how to implement local host :star_struck:

It will be on nex DEMO release :wink:

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My lovense edge 2 is coming up as an unknown device. I cannot click on it, do anything with it, works fine in scriptplayer, I connect the Lovense thru the Lovense app / dongle, then into Initiface desktop.

I got the Handy to work thru your app which is great - although I’m guessing the handy and lovense edge would be running off the same script? I usually convert the script for the handy via funscript-butt-convertor then play that in scriptplayer for Lovense edge2 whilst playing the handy thru the Alternative local video player online.

If I can do everything thru one app that would be great, for one it would enable me to use space bar to stop all actions, great when edging and about to pop, to stop and cool down. If doing this presently I have to pull out the power lead for the handy [meaning have to reconnect…takes even more time than the large amount of time it take me to set-up everything] and the Lovense has to be paused in scriptplayer - all takes way longer than you think, yunno when your in the moment.

To clarify:

Lovense Edge2 - Bluetooth - Possibility[?] Altered for Vibrations funscript - does not connect to M.L.B. [shows as unknown device]
The Handy - Wi-fi - funscript - currently connects to M.L.B.

I’m running a windows 8.1 pc. Intiface doesn’t connect the Handy to it, only windows 10+.

Hi giggidygiggidy,
It’s normal that you see your Lovense edge2 as unknow because I don’t implement vibrator yet :upside_down_face:

For the Bluetooth, if you use the new program named Interface Central : WINDOWS 7/8 IS NOT SUPPORTED AND MAY CRASH. I try with the old program Interface Desktop and I succed to connect my handy to M.L.B. If you don’t, try to find The Handy directly on interface first. Then, disconnect the server and connect it in my app.

I can connect The Handy via desktop or central to MLB.

I can connect my Lovense via desktop or central to scriptplayer.

I usually connect The Handy to handyfeeling or alt local video player.

Be great if I could add both to one player - choose to either play one script controlling both or two scripts controlling both. An implementation to then use spacebar, for example, to stop both so I can chill, relax, then get back into the action, for me, would be the gamechanger!

When this PC goes kaput then I might get Windows 10 - whatever, till then I’m on 8.1.

Thanks for replying, your MLB looks great and will work for some out there.

When the vibe part is implemented into MLB - then it will do all that I need it to do.

:+1: :+1: :heart_eyes:

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Seem nice.
I will check this out, see how it’s work and think of how I can implement that but I don’t know when I will add this feature.

Follow mo on twitter to know when it will come out :wink:
https://twitter.com/LimitlessManMLB

Hey, I relase the revision 1.0.2 of MyLittleBastard :upside_down_face: :

What new in 1.0.2

  • Movable windows
  • Local server (Funscrip uploading)
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Not sure how involved it would be but could opening a file automatically upload to the handy and start playback? Also if possible could the preview images be scrapped from say 10 seconds into the video to skip over intros banners?

Hi Quest,

You can’t make the script automatically upload at start playback but it’s a good idea.
I add it in my list and it will be in the next DEMO release :upside_down_face:

For the preview image (Thumbnail), you can press F12 to change the preview. It will take the image at the current video position. The position where to take the thumbnail are save in MediasList.txt in case of my program has to remake the image. (Left Ctrl + U to open the UserData directory)

You can also use the button on the control panel :

… and, I tink it is a good idea to add the default position where to take thumbnail. I will add it in the settings + a button to Redo all thumbnail :grinning:

Hi everyone,
Want you help me to made my program.
For you, what is :

Most media players keep the aspect ratio of the media and then resize media based on the size of the window. They also have a quick and easy way to toggle fullscreen. Is there any way to do this or add it to the program? It was a bit frustrating to have the program start in fullscreen and seemingly unable to get out of fullscreen at first.

Hi PornCzar,

You can use ALT+Enter to toggle fullscreen. And you have a setting in the General section.

For the ratio, it’s in my todo list.

I added Aspec ratio and default thumbnail time. (1.0.3 → not release yet :wink: )

I just try my new HeatMap functionnality.
But how could I have gone without it all this time?
Will be in my next release :slight_smile:

I find out that set any Explorer to ListView causes my program to freeze.
I have already solved this problem and I will publish a new version tomorrow.
Sorry for the inconvenience.

See my new release with that annoying bug solved. (1.0.4)

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My heatmaps just appear as white blank boxes in the media browser is there a way to force the heatmaps to generate? Also thank you for adding the optional thumbnail capture time, but it seems to have some kind of glitch it can only run through a certain number of videos without locking up when the time is set other than default. It doesn’t appear to stop on a particular video as I can remove the video that it stops at and it will try to redo all of the thumbnails when it restarts but stop on another.

The Heatmap are generated internaly each time you open a directory so you can’t regenerate them.
I will push a new release to solve that.
I will also solve the Thumbnail generation bug. It’s because I use a separate FFMpeg program to extract images. But I also use a internal FFmpeg package to generate Heatmap. I just replace the external program by the internal one.