I was having problems with the image getting warped, turned out the problem was I was inputting a fisheye190 vid and the conversion to fisheye190 was messing with it. I tweaked the pipeline and made a new .bat to use for vids already fisheye190 that would skip the conversion step, and after doing that my 5 minute test file came out fine. The problem I’m running into now is that my first full attempt is moving at a crawl.
I have a 5080/9800x3d/32GB ram and I’m trying to convert a 15GB 8k 62 minute vid. Time elapsed is about 10 hours, overall 74% complete (on segment 295/372 of the MatAnyone step), but the ETA says 351 hours. Is that just a bad guess or did I hit a hitch somewhere? My settings are no conversion (my addition to the pipeline), no parallel eyes, max height 1280, quality ultra, segment length 20. Is there a more efficient way to do this? I know no parallel eyes will significantly increase the time, but the documentation says that parallel eyes requires 20GB VRAM and my 5080 only has 16, so I figured I needed to process sequentially. Anyone have suggestions on how to optimize this? Should I turn parallel eyes back on but limit the mask height to get under 16GB vram? Is that even how that works?
**for the record, the ETA was absolutely wrong and it ended up finishing in about 14 hours. Also, from my testing, parallel eyes isn’t worth using on a 5080. Even when I seriously limited the mask height, I couldn’t get the single eye VRAM usage low enough to be able to be able to do both at once, so rather than doubling the speed, all parallel eyes did was do both eyes together at a much slower pace than each eye separately. I think it ended up taking a few more hours than a comparable attempt with much higher mask height but single eye sequential processing. If anyone has been able to get parallel eyes to give meaningful benefits with a 5080, I’d love to hear how. No parallel eyes, max height 1280, quality ultra, segment length 40 seems to be working pretty well for me. With using the sequential processing I do have over 5GB overhead left on the VRAM, so I’d be interested in seeing if anyone has suggestions on how to take advantage of that to either speed the process up or make the final product better quality (without significantly increasing the time this takes). Would upping the mask height above 1280 make a noticeable difference or just make the process longer with negligible improvement?