Thank you for providing me the script for the review!
General Information
SaekoM is an outstanding member of the community, a variety scripter through and through, from IRL to animations, from vanilla content to extreme tags, he has it all!
On top of all the contributions he did for the free scripting scene, SaekoM also contributes a lot to the community on the software side of things, with recently his own fork of OFS (Bless and praise your soul for these QoL features ) and Fap Hero Journey — Interactive Gamified Device Sync Player
Review
So first and foremost here is a quick preview of different parts of the script to give at least a general idea of it’s contents
I will be dividing this review in 3 parts, The Bad, The Good and Personal Preferences
So let’s start with The Bad!
Part 1 - The Bad!
Fortunately, this section will be super short because I only found 2 things that i would consider it something that is an “error” or that “needs to be fixed” without considering it a minor nitpick or a personal preference of mine.
So there are some points here and there in the script, that exceeds a 3-4 frame difference from where it should have been place, starting from this point of distance is when the desync starts to become noticeable for the user.
Fortunately there is very very very few cases like this throughout the entire 30 minutes of the video so most people will probably not notice any of them.
The only reason i didn’t consider this as a nitpick was because when i personally tried the script, i did notice some of them, so I think it’s something that should be fixed, even though the impact on the overall experience is almost non existent.
Second thing I would point out here is more related to immersion, some sections in the video have situations where there isn’t a full insertion but it is scripted as such, this could be considered an exaggeration of the stroke, so for most of the people this can a be a bit of a nothing burger
Example:
We have a full stroke scripted here where it is visually clear that is not a full insertion, I personally would use the lower endpoint around the 20 range
But to be fair, I’m reaching for straws here a bit, because i didn’t find much of actual negative feedback in the entire 30 minutes this script covers that I could clearly point out, which is a good thing! And on that note, onto the next part!
Part 2 - The Good!
Continuing from where we left off, as I already mentioned, most of what I could find that I could consider errors, are very very few, and barely effect the overall experience of the script, which for a script of a 30 minute video, is for all intents and purposes, fantastic! Here are some other things that i can point out on positives:
Around 99.8% of the script is well synced with the end points and details, and most of what is not on the correct exact frame, is instead within 1-2 frames from that point, which would not be noticeable by the user for the most part. -
Parts of the video that has visual pressure / resistance on the stroke are really well emulated, it really feels like the device is really forcing itself down on you. -
Example:
This specific section in the example was my favorite part of the video, the feeling there was fantastically emulated and superb, there are some other parts that are also really well detailed and it just keeps adding to the experience!
But then it leaves me wanting / expecting for more sections like this and I get a bit disappointed, as some sections are there without / with few details and are just ready to go even further, beyond!
Part 3 - Personal Preferences
First and foremost, this section is not to point out things that are “wrong”, these are points that I’m bringing out of my personal preference both as a user and a scripter and under the context of the device I’m using (Handy 2 PRO Overclocked). Oh!, and I also cannot test the multi-axis of this script since i don’t have any device for it.
So with that in mind, let me preface this section with a few points on myself.
I’m a proud member of the jackhammer enjoyer gang, I like my scripts intense / hard and i do love my vibrations! This translates into my own scripting style which is kind off obvious for the folks that are familiar with my own scripts.
So if you already disagree / feel different about this way of enjoying your scripts, you can disregard this section in it’s entirety!
So continuing where we left off, some sections have some contrast when compared with the last example I gave, because some sections, even though they are sometimes detailed (or not), they could have a bit more detail, why am I saying this? because detailing is for scripting what sauces / seasoning is for a steak, and the better the device you have, the more noticeable they become, so having a section with sudden bursts of speed without any detailing, is a bit of missed potential in such a great script
Example:
Is it something minimal? Yes, but as a scripter I’m a firm believer that we should strive for the best immersive experience we can create.
Not adding details here isn’t “wrong”, but “it could be better”, i say this because it’s more like a wish to strive for a mentality of “constant improvement” for all scripters in the scene.
As a personal comment, in that same topic, now from the perspective of a user, if this was applied on the overall script where is missing / needed it could help a lot on the department of increasing the “intensity” that I love so much.
I can also point out some other preferences, in regards to a more intense experience that “it could have been”, but some of them are pointed to a single-axis experience, so what I’m about to say, will most likely not be ideal on a multi-axis scenario, so keep that in mind
I will do them on a more bullet point approach as this review is already getting quite long and this section is more of a opinion piece and not factual / constructive feedback
So here we go!
1 - I would use some vibrations when the focus is entirely head stimulation.
2 - More stimulating / impactful ejaculation sections.
3 - Movements that are for the most part, vertically stationary, like grinding for example, I prefer to express the intensity more with low height vibrations instead of just low strokes (This is probably a redundant indication for the multi-axis experience).
4 - Some sections where the stroke is not fully in view, I prefer to exaggerate the stroke a bit, doubly so if the hip movement can justify that exaggeration.
5 - I would increase a lot of the sections that top out at 80/85, to top out instead at 90, as those sections look like almost a full stroke besides the head not showing, so it would be just an easy plus on the intensity there.
TLDR
Me like it fast and stronk, me selfish, so me want fast and stronk!
Overall, I enjoyed this script a lot and would recommend it to anybody that enjoys the video! The scripting experience that SaekoM got over his years of scripting is very noticeable on this work, to the point that i have to work overtime on my concentration to actually find something “wrong with it”.
A solid 9.5/10, with some polish could easily go to a 10/10!
This scene is following the hand and not the face. You can see the hand is at the base of his manhood hence why I’ve placed the point there. Though I will admit it is one frame off.
Hand jobs are pretty inconsistent with me personally. Depending on the scene I’ll pick a certain part of the hand and focus on that length. (Some times I script the bottom of the hand, top of the hand, and in this instance the middle.) Depends on how I feel and what scene it is
I would consider my self an ex-member… The longer I’ve scripted the more I lean towards slower scenes, slower scripting, and smoother experiences.
Even with that being said, there is a lot of valid points being made here:
1 - For sure, this was a missed opportunity and it’s something I usually like to do. I guess I was too lost in the sauce when scripting this.
2 - I’m guessing you mean more vibrations during the climaxes. I kept them pretty simple for this one due to how many there were. There are a few climaxes that I totally agree could use more intensity. Especially towards the end.
5 - Totally valid. This is something I’ve been critiqued on before.
After reviewing your review, I’ve realized there is quite a few missed opportunities throughout the script. Smaller details but impactful offerings to the collective experience so I appreciate you pointing them out!
Just to clarify, as this was probably my fault on how i presented the examples, I’m just referring to the specific frame / position where the animation changes to the correct frame, not where the point is placed, in terms of the height, that specific fact I agree. Basically I was just pointing out a desync on the horizontal position of the point, not a vertical one.
That’s why i love the handy 2 pro with it’s new speed limits when it’s overclocked, you can, for most cases, have it all, if what’s on the screen is fast you can have it immersive, fast and smooth, all at the same time with some proper detailing, of course there is limits, but for the most part you can have the best of both worlds.
Nah, this review was hard to make because you did such a wonderful job for the most part, so it ended up being more of an opinion piece than anything else
But I’m glad i could help in any way