
This release is for the Steam 32-bit build. Your folder shows UnityCrashHandler64.exe, so Doorstop never injects and no BepInEx.cfg is created. Use the 32-bit Steam install if you have it.
@Itawon spotted the problem first!
not available on steam for me when i search it
This mod targets the Steam Windows 32-bit build (SuccubusHunt.exe + UnityCrashHandler32.exe), written in the requirements of the mod. If you can’t find the game on Steam and your folder has UnityCrashHandler64.exe, you’re on a different install, this zip won’t load BepInEx there. I can’t support non-Steam / 64-bit builds with this release, sorry man 
can confirm, does not work on a gush or lush 3
i know where you can get a 32 bit. On F95 Zone in “Uncensored” for this game
If you need a link i can send it to you but i think you know this website ;)
yea i found it and already got it working now thanks tho.
Can i ask what the process of making this was like? I’ve been debating dabbling in trying to mod some games myself
It’s pure and simple “vibe coding.” So, there’s no real consistency—just a lot of trial and error.
My “method” involves having the AI study and understand the game and its graphics engine, then search the files for animations and figure out how to interact with them. I provide a bit of context (or tell it to look it up) regarding the Handy device, the scripting, and similar mods.
I ask it to create a mod that integrates the game with the Handy, map out the animations, and write scripts synchronized to the scenes (to put it very simply).
Of course, it never—ever—gets it right on the first try (or even the tenth). Getting it to understand errors and fix them without losing the context is pretty frustrating, and it doesn’t always work out.
Right now, I’m trying to use Claude to build a mod for Subverse (which has tons of scenes), but I’ve been stuck for a week because we can’t seem to create scripts that stay consistently faithful to the scenes.
Let’s just say it’s a solution for people who don’t know how to program, but you can’t expect perfect results.
And above all, sharing these mods is a nightmare; if something gets overlooked, I end up distributing a mod that doesn’t actually work.
For most mods, I’ve always used Cursor; I’m only just now trying out Claude. It’s also worth keeping in mind that these mods aren’t “free”—you pay for the AI model and, above all, for the time you spend getting everything up and running.
