To4st - Game Mods (Latest Game: Corrupt Depths)

Ah I see, it does look like it’s the language difference. The scripts are named after the english enemy names.

I’m not sure what the easy fix would be. If you know the translated names, it might be quickest to update the script names. I could look into a code change that won’t break with different languages, but I don’t know when I’ll be able to do that.

Is it possible to get the file that contains the characters’ names?
When I checked inside the game data, I found map and item files, but I couldn’t locate the one with the characters’ names.
If possible, I’d like to obtain that file so I can insert it back into the game and change only the character names to English.

Hope one day we get Anthophobia!

I’m not sure if it’s the correct file, but the Troops.json contains enemy names. You could try updating those.

Oh, thank you so much for your kind reply!

I’m terribly sorry, it all works perfectly. The issue was that I tried to check if it works without the device first by looking at the EDI status. Yet when I alt-tabbed away, all script playback was paused in the game, so I never saw any action.

Secret Flasher Manaka, how to enable script acceleration from heart rate?

I ran scripts for each heartbeat separately in edi and there was no difference, how can I fix this?

I also found the heartbeat scripts were a little too slow to my liking so I generated some that were faster and felt more like heartbeat
If anyone want to use them you are welcome :
14 KB file on MEGA

In any cases thanks to4st for your hard work with all those games, currently enjoying the latest ones you released :smiley:

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I am habing problems with the Manaka scripts, EDI keeps telling me the scrips are missing.

The only one that works is homeloop but everything else gets Ignored not found.

Everything should be in the right directories:

EDI Folder:

Galleries Folder:

Do the scripts show on Edi in the dropdown in the bottom left? Are you able to play them from there?

Also, what ingame action calls the script SikoruMiddle? Want to confirm if I scripted it and didn’t just miss it.

Okay i inspected a bit closer, most scripts do work, but some seem to really be missing.
The VibratorLOW / VibratorHigh scripts cant be found, plus SikoruMiddle, which is the Futanari stroking animation.

The other animations (Dildo etc.) do work. The idles and racingheat ones as well, but they get overwritten by the vibrators most of the time, so with them missing no script will play.

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The vibrator scripts were missing in the v1 file. I just updated the link in the main post with v1.1 to re-add the vibrator scripts.

The futanari stroking animation, at least the only one I’m aware of, is called just Sikoru when I’m running the game. I’ve never seen sikorumiddle before. Do we maybe have different versions of the game?

Edit: I figured it out lol. There are different animations for the various sizes that you can set when Manaka is futanari. I’ll need to create and add the scripts for them.

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Ah okay, makes sense that you missed that. I’ll wait for an update then, no pressure of course.

Thanks for your work as always.

I’ve really enjoyed these mods! I felt like I should post and give you some thanks. In particular I played Corrupt Descent, Syahata’s Bad Day, Hunted on Eclipse 9, Otherworld Ruins and House of Lust over the last few months. I like what you’re doing To4st. I noticed you’re not accepting payment on the coffee site. I would pay if I could. I really enjoyed Corrupt Descent, and all the 3d games for that matter. I would like to see you work on the other games from Deveria Studios like Corrupt Depths. If the game is anything like Corrupt Descent that is. Anyway keep the mods coming!

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Scripts for corrupt cave are done, although it is a simple game, life sometimes gets busy. I believe whenever to4st has time it should be integrated relatively soon.

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I worked on the majority of the scripting for Syahata’s, im glad you enjoyed it!

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Thanks :grinning_face_with_smiling_eyes:. Appreciate it and glad to hear you’re liking the mods.

I took too long to verify some details with the coffee site and they froze the account. They want to know where the link to a user’s page is being shared and why/what people are paying for. I’ve sent that info through anyway to see if they’ll unfreeze it, but I might just scrap the whole thing.

I looked into this a bit more and it’s more complex than I first imagined. It might not be feasible.

What the game does is it intepolates between two weighted animations. There are three total: normal, middle, and big, and each is a fixed length. Depending on the size set, it’ll interpolate between normal and middle, or middle and big.

What this essentially means is that the animation timing is different for each possible value you can set for size 0-100.

A simple solution would be to have them all mapped to the same script I have now. But it will likely go more out of sync the longer it plays. Alternatively, you can set the size to the same I had it as when I recorded it, I think it was on 24, and it should play fine as it is.

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That is how it has to be then, can’t do much about it if the animation is being handled like that.

I personally won’t mind if one of the animations is a bit off sync.

I’ve updated the mod in the post to v1.2 to include the missing scripts.

I had to make some changes to the mod’s logic to choose the correct animation to report on. I did a quick test on every other animation that I could think of and everything still seems to be working.

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