To4st - Game Mods (Latest Game: Syahata's Bad Day & Hospital Seduction)

Anyone know if there is some sort of invincibility mod/setting for corrupt descent like there was for the scripted fallen angel game? Not sure if it is included in the mod or not.

play in horde mode and enable regen in the config files

Where do you find the config files to edit in Corrupt Descent?

Thanks a bunch, I will do so, any chance you could clarify which config file i need to edit to allow regen?

Nevermind I found the post above that describes the config file, thanks again

There is a post by to4st (#843) on this thread that describes the config option to enable health regen.

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Find It, Thanks !

Could you give an example? I think I understand what you’re saying, but not sure which poll types you’re reffering to. Would the score poll be multi-select and the elimation a ranking type? Would the “score” poll be a bulk selection of games which are filtered down to the elimination poll?

Is Edi running? The logs are showing the game is unable to communicate with Edi. Could also be the game is blocked from the network by antivirus or firewall.

You can also check the readme. The different options are described in there as well.

Sprint script in corrupt descent doesn’t really loop most of the time. Tried in bluetooth and wifi. Is that expected?

Also seems like there’s sometimes a disconnect when you go deeper.

I haven’t been able to replicate the sprint loop issue, but I’m aware of one other experiencing it.
I’ll see if I can figure something out.

About the disconnect, are you maybe hitting the ‘5’ key in your number row by accident? That will pause the playback of scripts. You can use ‘6’ to resume again if that is the case.

Nah can’t hit 5 pressing E. To go deeper you have to use the switch and at most you would press 4 but not 5. I don’t know what’s the exact issue. As far as i can tell EDI still receives events, can see it in the logs. Restarting the game (without restarting EDI) fixes the issue. So i would think there’s something in the game not working properly? Idk. There’s also no errors in EDI Log.

I want to link this game to edi
Can I make a request?

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judging by the screenshots the game looks nice

I dont think the guy who was making the scripts wants to anymore, understandable people have other stuff to worry about. But basically script the whole game and send it to the OP if you wanna help.

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I think I found the cause of the sprint issue you mentioned. It might be a bug in Edi itself. I’m currently making changes on Edi to see if it fixes the issue.

I haven’t been able to get the game to stop sending instructions. Does it only happen when you go down a level and nowhere else? Any patterns you noticed that leads to the issue? Any instructions on how I can replicate it would really help.

I can take a look at creating a mod, but I don’t think I’ll be able to find the time to script it.
If I’m able to mod it, I can record the scenes for scripting. You should be able to script it yourself if you’d like, or maybe submit it as a script request.

It’s still being worked on, it’s just that there are so many scripts that it takes up too much time. I’m currently talking to 99DM about trying to split the work. Maybe we can get more people to assist, but we’ll first need to figure out how that’s going to work.

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I have made a mod now I need to understand how to use it :thinking:

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Scripters plz tell me how should it worken

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  • extract all animation data
  • send data to nw
  • nw shows all recent animations
    • currently it shows realtime animations that’s not exactly wiw
  • dunno how to group them, maybe by root half path
  • it should watch a OFS file and when it changes reload animations by hash
  • it should extract funscript chapter by hash
  • it should play matching chapter with tcode or intiface

My thought was why bother with making many mods when you can just make one mod that spams all the animations data on UDP
What will it send, ten megabytes a second? Who cares

Each animation has unique hash, so you can just play a chapter with that hash

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you have to do a script for each animation

then find a way to link each script to an anim (maybe it’s EDI that does that part idk)

it’s just plaintext so it’s a few KB/s at best, it’s nothing especially if that data stream is sent to localhost