After modding, or failing to mod, the most voted items from my previous polls, I’ve noticed the sharp drop in votes the remaining games had. To find potential games with the most community interest, I’m throwing everything at the wall with the four polls below.
I hope the sheer volume doesn’t dissuade anyone. Please cast your vote, even if you’ve never played the game. If the game page can convince you, that’s more than enough reason. These will be targeted at demos after all. Start fast and fail fast. I’m sure the gems will rise to the top.
Select up to 4 game(demos) from each poll that you’d want to see a mod most for.
Man, REALLY hoping Dragon Princess is Hungry gets some love in these polls, that game is quite good and definitely one of my favorites. Would benefit greatly from integration.
Naughty School Ghost Stories catches my eye as well, definitely checking that one out soon.
It looks like you moved the folders inside BepInEx to the game folder. You need to keep the folder structures. Take a look at the screenshot in the readme.
Hello, are full integration of already integrated demos planned ?
I’m interested in a syahata’s bad day full mod but I still lack the skills to do the scripting..
Both Castle of Temptation and Syahata’s Bad Day have other scripters working on them atm.
But these are big games so it unfortunately does take a while to finish the scripting for them.
There’s also a third game in the works via a request. The mod itself is functional as far as I can tell, so just waiting on the scripts. I don’t want to reveal what it is yet, because these things can always hit a wall and I don’t want to create hype for something that might fall through.
Remembered playing the full one without integration of course, kind of a fun game
Now with integration, it’s more fun, i mean let’s face it every game is more fun this way lol
But it has quite a lot of downtime, mostly cause of how the combat works, after all it has a lot of waiting and atleast for me some scripts where a bit weird, i best can describe this with the BJ Part later on, she slowly lowers her head on the cock, the toy at the time is at 0 and as soon as the script starts, it then kinda flys upwards to follow the script, making it very jumpy at times, hope that makes sense
Love the idea to implement funscripts into a game like this, would love to see it moved forward, but it definitely would need some love tweaking both the filler between phases (since it goes in and out of the scenes quick) and, honestly, the actual relation between script and video itself. I think the demo, as functional and fun as it is, could do with a bit of exaggeration. A good portion of the scenes’ movement is pretty subtle for the standard Handy, and currently it feels like it’s trying too hard to line up 1:1 when it’d probably be more reasonable for this kinda game to jack up the movement a bit.
That’s of course assuming we get any more from this.
The only way around that, I think, would be to have a filler script for the videos that play between the stroking scenes. The filler will have to play out in the range that’s close to the top of the stroke so that the device is already near the next script’s starting point.
I was rushing a bit and forgot to increase the stroke length for the linear scripts. I started with the multi-axis scripts and intended to go back and adjust for the linear.
I’ll take these points into account should the game get voted for a full integration one day.
That would be an option, there might be another one, depends on when the script get’s called
If the right script can be called before or at the “Ready - Start” Part, then it may could move up at this time to be near the starting point of the actual action that follows after
NameResolutionFailure on localhost is very strange. Any chance you have a VPN active?
I can hardcode 127.0.0.1 and share the update with you, but check first if disabling VPN has any affect.