Like a complete rewrite that doesn’t require MFP anymore?
Does the original post still work? Should I still try this today?
was having this issue to - you need to edit the .cs plugin file and change KeyframeCollection to DynamicKeyframeCollection
@Yoooi / Anyone know how to resolve this issue?
That error makes no sense, what MFP version are you using?
1.31.3 lol, I feel like I just hit the final boss of issues when creator of the tool is also stumped ![]()
The first post says you need 1.32.1, or you can use latest 1.33.10 with the one line modification mentioned few posts earlier.
Oh shoot, sorry i thought i was on the latestest version and had made the line code edits to dynamic key vs keyframe. Will try to downlad the latest version and retry
Soo after subing and using the latezt version 1.33.10 i got it to work, but the movement seems weird, like its only moving a tiny bit at a every beat, like a twitch not a stroke? I changed the “sync on” settings and unchecked sync on : script resource change and now i have full movement but its extremely jerky, any suggestions?
I did not make the plugin and I never used it so I can’t tell you what to change. If normal script playback is smooth then its something to do with the plugin. First post has instructions.
Is this possible to use with a single-axis toy like The Handy? The replies all seem to give a mixed picture
me too.. I think plugin can’t recognize this game(maybe screen).
Finally I solved my problem!!
This plugin uses port 1367, but If you enter this line in your command prompt(admin mod)
“netsh int ipv4 show excludedportrange protocol=tcp”
In my case,
Start port End port
1026 1125
1226 1325
1326 1425
3935 4034
13902 14001
50000 50059
port 1367 is included in 1326~1425. It means some program ‘reserves’ this port, so we can’t use 1367 as a game mod communication port.
so, if you enter these two lines in command prompt(also admin mod),
“net stop winnet” → “net start winnet”
and reconnect Plugins, then mod works!
thanks to my friend, claude!
Some developers may experience this problem like me,
because this reserved port issue is caused by tools for developers such as WSL or docker.
I think it is weird because game mod had been worked well but suddenly didn’t work, but I realized that I reinstalled the wsl and docker in the meantime.
It seems modifying the program to use the right port rely on user’s computer is the best solution, but if you’re a developer who’s likely to experience the same problem as me, I think you’ve solved this problem on your own.
for anyone who had a black bar, pls download the game from this link
make sure copy BepInEx, doorstop_config.ini and winhttp.dll
after you Exit the game , you need to reconnect the Plugin before opening
兄弟,能分享一下是怎么解决的吗,我和你上面遇到的问题一摸一样
Can’t get this mod to work with mfp’s new public release/f95’s 1.2 build of the game, i’ve done everything according to instructions (i think), but i don’t know where to put the winhttp.dll and doorstop_config.ini files since they were outside of the designated folders I was told to move? also not sure if i should put the mod_sources folder somewhere specific either. Any help would be appreciated! Thank you!
Needed MFP version finally get free github release!
So, would that mod work for 1.2 version of the game? Or can’t go above 1.1?
