*Updated 5.6.2026* [FULL Game Integration] Fallen Shinobi MultiAxis Live2D

No worries, thank you for your support. Enjoy !

The plugin also functions well in Chinese. Thank you for the prompt repair and feedback! :grin:

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Updated 5.6.2026: The ENTIRE GAME has been scripted. Every novel scene and clip have been added. ENJOY!

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Has this problem been resolved?


LogTriggers.json (55 Bytes)

Yes. It has been resolved and confirmed by the replies. Are you experiencing any kind of issues?

Yeah, I had an issue. When I configure “LogTriggers.json” using the program you distributed, “CubiLink_Mapping_Editor.exe,” the generated file is this:

{

“triggers”: [

“\uBD88\uB7EC\uC624\uAE30 \uC131\uACF5 :”

]
}. And it still doesn’t auto-convert. So, if I open “LogTriggers.json” manually with Notepad and enter

{

“triggers”: [

“불러오기 성공 :”

]
}, it works automatically. For reference,
“\uBD88\uB7EC\uC624\uAE30 \uC131\uACF5 :” is the Unicode save format for “불러오기 성공 :”.

I found that you have to input it directly in Korean and save it like this for the auto-mapping to be recognized.

In the newest update, we do not rely on the mapping editor anymore. I’ll DM you to guide you over.

In the newest update, you only need to download one zip file, extract it once and drag it into the game folder

It is, of course, a fact I already knew.

I know there is a new update, but I haven’t been able to use it because it isn’t the English version. What file is needed for this update in the Shinobi_Data folder inside the 5_30_2026 compressed file?

The solution I posted is for when using the previous version.

Currently, I am using it by pasting everything except the Shinobi_Data folder.

If I paste the Shinobi_Data folder, the game switches to the English version.

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夏のサカりIs there a chance to script this game? This game is fantastic.聖騎士リッカの物語 白翼と淫翼の姉妹Is there still a chance for this game? The art gallery feels very suitable for it

Thank you. I’m looking for suggestions to script my next game too. I’ll definitely look into those.

Good news — you’re not missing anything. There are no update files inside the Shinobi_Data folder. That folder is only the base game, and the English version of it, which is why copying it changes your game to English.

Everything the update needs (BepInEx, the CubiLink plugin, and the configs) is outside Shinobi_Data. So what you’re already doing — copying everything except Shinobi_Data — is correct and complete. Nothing is left out.

Also, about LogTriggers.json: your Notepad fix was exactly right. The LogTriggers.json included in this update is already in correct Korean, so the auto-mapping will work right away — you won’t need to edit it by hand this time.

“Ok,I subscribed to these scripts, and they are good”

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Huge Thanks !

The movements are fine, but I feel the overall amplitude is a bit too large.

By amplitude, you mean the horizontal distance away from the center? Or you mean the multiplier such as the range of the movement is too high?

When it comes to the up-and-down movement, the speed is too fast. I feel it could be a bit slower, like going up and down in quick succession. I think there could be a slight transition, just not so fast.

The range is just that the distance between the top and bottom is a bit long. Sometimes, the speed is too fast, and it goes up all of a sudden and then goes down again. I felt like I was being hit at that moment。(╥ω╥`)

Yes, that is the multiplier and I totally get what you’re feeling.

Before the update, the multiplier wasn’t that intense. For example the oral sex scenes, second view, you can simply slide the multiplier of stroke back to 1.0 for your preference

The reason why I got it to upper multiplier is because once you get into maximum speed (level 4 speed), the stroke will work great.

So I had to make a choice between
-1.0 multiplier: smooth in 1x, 2x, 3x speed BUT barely moving in 4x max speed

-1.5+ multiplier: intense stroke in 1,2,3 speed BUT works perfectly in 4x max speed

I chose 1.5+ multiplier for scene 2 oral sex and 1.3 multiplier for scene 1 oral sex to keep the good differently in both different scenes

It was a tough decision for me too, but I’m glad that you point it out.