[AibanWork] The Married Woman Nextdoor 2 (Game Integration)

:framed_picture: Preview

:information_source: About Game

:sparkles: Mod Features

  • Interactive device playback using dimnogro’s EDI program, supporting a wiede variatey of different devices.
  • Full uncensore for the game
  • EDI-status at bottom left screen
  • Auto pauses when game is out of focus / minimized
  • Pause/Resume playback at any time using the hotkey (default “P”)

:memo: Notes

  • This mod ueses BepInEx which is already bundled in.
  • Tested on the Handy FW4 favicon
  • Compatible with v1.00 & v1.0.1
  • Please provide feedback If you encounter any issues with playback or have suggestions.

:computer: How to use

  • Step 0. Get the game from DLsite or some other source: DLsite

  • Step 1. Download the mod and extract all files into your game’s main folder (the same folder that contains the game’s .exe file).

    Optional — MFP Setup

    Check out @Riiim’s Bridge add-on if you want to use the mod with MFP as well.

  • Step 2. (Only if you have game version 1.1 and want to uncensore)
    If your game version is 1.0.1 or newer, you’ll need the uncensored assets (credit kumarin)
    Download the asset pack → Extract and replace the game’s existing files in \Kinjo no Hitozuma_Data (backup the files beforehand if you want).

  • Step 3. Launch “Edi.exe” and connect your device(s).
    You can connect the Handy directly over Wi-Fi via the key, or also use the Intiface Bluetooth connection for it, as well as other devices.

  • Step 4. Once EDI is ready, the game will launch automatically. easypeasy


:link: Download Links

:gift: Integration Mod:

:joystick: Game:

:videocassette: Reference Videos (for scripting alternative version)



:medal_sports: Credits

A big thanks to
Rabdorbs for scripting the whole game:


Changelog

  • 30.09.2025 - v1.0 Initial Release
85 Likes

great game, good integration, short and simple.

havent encountered any problems with the scripts while playing.

thanks!

2 Likes

Does it not work with game version v1.0.2?

bro how do i even plax this i downloaded the mega but i cant oprn it

and the dlsite doesnt work

bro can you tell me how to play and download this because i cant open dl site

Got an issue where having the winhttp.dll file causes EDI to not start.

I had the same problem, but it worked when I changed the location where I run the exe file. In my case, I moved the entire game folder into the Downloads folder and it worked.

It’s so weird, I can get EDI to start and detect all the scripts without the winhttp.dll file. I’ve moved the folder all over the place and it still doesn’t work with that file still in. From what I understand it needs that file to actually interface with the game.

The winhttp.dll file is part of BepInEx, not EDI and is sometimes flagged by antivirus.
Try to re-download the latest BepInEx to replace current files and make sure your antivirus doesn’t falsely block it.

I just replaced all the BepInEX files and it didn’t seem to have changed anything. What part of BepInEX should I add as an exception to my antivirus?

I’ve just added the whole folder for the game as an exception but the log still shows an error saying the target machine actively refuses the connection.

What intiface port are you using? Make sure it’s not set to :5000, as that’s the one used for the EDI http requests.
Are you able to launch EDI with the winhttp.dll file present now?
If it for some reason fails to start you can try moving EDI and all it’s compoments to a different directory (or download the lastest version as well as the mod standalone files) and try again from there.

I was able to get EDI to start just by replacing the winhttp.dll file from the newer BepInEX build. I’m just using port 12345. Everything connects and the game launches too. Only thing now is EDI not responding to the scenes in the game. I also noticed that the overlay that indicates EDI being active is not longer there.

Looks like the mod or BepInEx is not loading then.

Try to delete the \BepInEx\plugins folder and launch the game.
If BepInEx generates a new plugins directory, that means it’s at least working, and you should be able to place the standalone files (most importantly the mod \BepInEx\plugins\EDI-UnityMod.dll into the game directory.

If no folder is created, it means BepInEx itself fails, and you might have to double-check your files.

If anyone has a similar issue getting EDI to work with the game, you can just put all the EDI related files into a folder within the game directory. At that point you’ll just have to launch EDI and then the game. Took a while to figure that out but it was worth it, the scripts and mod are top notch!

1 Like

Both my Edi and the game are responding, but the device is not. How can I resolve this issue?

I anyone is interested, I had ChatGPT help me bridge this mod to MultiFunPlayer. The files should have an MFP plugin and a BepInEx plugin.

You’ll still need to install the original mod for this bridge to work.

[I can only confirm that the mod works on MFP 1.33]

1 Like

Is it just me or is the animation out of sync with the stroke?
(this is the first game I tried, might be problem on my end)

I verified the timing as best I could by recording multiple runs and checking them frame by frame. As far as I could test, the scripts appears to stay in sync with the game.

What device are you using? If you rely on Wi-Fi, check your latency; might be a network problem.