ok, there’s a bit to unpack here about funscripts and I’ll do my best to discuss what we have right now.
I have both a DIY StereoStim (Midistim designed by Tronic) and a DG Lab Coyote.
The funscript converter by cfs6t08p, linked by MarvinMartian above converts to an mp3 file that uses frequency phase shift to produce the sensation of movement by using a frequency, say 600hz in one channel and varying the other channel slightly out of phase to make the feeling between channels feel stronger between two points using tri-phase. With “tri-phase”, one electrode , usually in the center around the base of the shaft with the top half insulated to prevent interfering with the dorsal nerve being stimmed by the head electrode, and two other electrodes one at the head and other near the hole or better yet an electrode plug. Basically it makes the stronger part of the stim move in its position. I’m not the best at describing things in an easy to understand way, so I’m hoping that makes some sense.
…but the problem is the DG Lab Coyote cannot play frequency modulated stereo files to produce tri-phase effects based on frequency shift. This basically knocks more than half of the Milovana teases and all frequency shift funstim conversions into a non-working state on the DG Lab Coyote. The only devices that I’m aware of that can do frequency shift are StereoStim devices like the BT Stim(out of production), MidiStim, and any other amplifier+transformer based DIY devices as well as the ET-312B(now out of production) in audio 3 mode.
This doesn’t mean we can’t mimic this sensation another way. What needs to be done is to do it by increasing the sensation via intensity(audio volume) instead to make the ‘sensory movement’ happen.
What are the options?
The best one in my opinion that’s currently available is Rezreal’s modification of Syncydink syncydink
The trouble is it was put together to see that it could work, but not refined because the Syncydink project was abandoned and Rezreal doesn’t want to do anything with it. Perhaps someone who knows how to program(I don’t know how) forks it and improves on it. It doesn’t feel balanced between channels to me and it doesn’t feel great to me, but it shows what’s possible.
“I recently purchased the Coyote DG E-Stim which can work with audio files.”
…yeah, sortof. Let’s dig into that a little.
Audio handling on the DG Lab Coyote with the official DG Lab app
It’s junk for estim files. It’s a weird smattering of what feels like a very random interpretation of audio thrown at it. Since the app plays the audio directly and actually just turns into a constant buzz if you mute the device you are trying to use the app with, it shows to me this was designed for music audio files and not dedicated stim files. The last time I used it, it was a mono audio interpretation of the audio with a sample size of maybe a second or two and it would produce a stim from that sample and resample and produce a stim for another second or two, repeating this.
Audio handling with the xtoys.app System Audio function - In my opinion this is the best way to use audio files with the Coyote. It handles stereo audio files by converting the amplitude(volume) of the audio file in each channel and produces an intensity for each channel based on its interpretation. This works well for Milovana teases using volume changes between channels. Setting the smoothing function so it doesn’t smooth out the files is best and then the sensativity function needs to be set so that way the maximum volume matches the maximum intensity that xtoys.app will see. This is a little tricky and sometimes takes some practice of watching for the intensity graph to show the max and then adjusting so it is just under that max. It’s easier to set the intensity to 100% and the device limit to the intensity you want, that way the graph shows the full range.
With that being said, xtoys.app doesn’t work with funstim converted files just like the DG Lab Coyote can’t because it’s basically a file with a constant volume that doesn’t change, so it would just feel like a constant intensity stim of an unchanging ‘buzz’.
There’s also a Funscript player that someone made where they show estim as an option, but all that is doing is just blasting the signal on and off and not moving between the channels but rather if the position is tied to intensity, so if the movement is supposed to be all the way in or all the way out, it gives full stim or no stim which isn’t how this is supposed to feel. I think this might be what Kinbaku is talking about, but I don’t think the creator of that xtoys.app funscript tease has tested it on anything apart from a vibrator.
So what does that mean and how do we play Funstim files with the Coyote.
What we need is a way to convert Funscript files to an mp3 file that is specific to amplitude between channels, basically shifting intensity between channels to create the movement.
GitHub - cfs6t08p/funstim is the link of the Github for Funstim and if there is a way to use that code to produce a change in volume(balance) based volume output instead of a frequency output, you’d be golden with using the resulting audio files with xtoys.app
…or perhaps someone creates a funstim conversion that alternates the stim between the channel’s intensity based on the position as an xtoys.app tease directly.
Comments on other stuff
“Minor fear I have is the electricity messes up the stroker device and kills it!”
If the stroker sleeve isn’t conductive and that electricity doesn’t get back to the stroker device, you would be fine. The stoker is fine as long as it isn’t part of the estim circuit.
“I’m about to start scripting ballbusting/blowjob videos which will use a script connected to a stroker for the good stuff and estim on the balls to deliver the pain from the hits.”
Sounds awesome - I’ve considered modifying Funstim conversions and adding in high intensity pain segments, for example in Cock Hero Descent 2 where you are supposed to smack the balls every time a chick gets naked, but there are a ton of ball smacks so I haven’t completed it.
“I have played a lot with the audio files from Milovana webteases for estim combined with DG-lab. Just with the mobile phone loose on the desk.
I noticed that there is a program to convert eroscripts to mp3.
You can then play the mp3 on the computer and let the DG-lab detect signals with the microphone, or play the mp3 file on your mobile phone with DG-lab.”
I described why this won’t work, but also what you are feeling is nothing similar to what the creators of the Estim teases on Milovana have intended them to feel, the interpretation of audio with the microphone or audio file part of that app might as well be random stim. I’m not saying it doesn’t feel good, it’s just not accurate at all to how it feels for the devices it was meant to be used with. If you use xtoys.app with the system audio function(requires Chrome browser or Android 10 or better to work) and play Estim Clinic, Estim Mansion, Estim Bondage, or Estim Challenge you will feel something very different than what the DG Lab Coyote app is randomly stimming you with because the volume changes in those teases can be better felt because the volume varies in the stim files used.