Ok so this is awesome!!!
So quick question, should I record all new videos with each individual animation being a separate video or, would it still be easy to use the long video I made and posted yesterday just clipped into multiple funscripts?
I know that OpenFuncripter is able to cut and output multiple videos and scripts from one long video using the bookmarks.
P.S. Multifunplayer stutters lots when playing funscripts, is that just me or did you figure out a fix for it?
I think it is trying to update too often or something, the scripts show as a smooth movement on the L0 output but the actual handy moves like it’s nervous or something.
Unfortunately I don’t have a Handy to test with, I’ve just been testing with custom single-axis strokers (Venus 2000-esque and SSR1-esque) over T-code serial.
You should record a big video and split it into clips, 1 for each animation.
And kudos for recording that 1 hour video ! Though you’ll need to do it again with the console next to the game like this:
You’ll also need to replace COTSMod.dll in BepInEx\plugins with this updated one (ver. 20230623_1914d, it just adds the State Length printout every time an animation plays):
Other notes:
You can increase the console text size by right clicking on the console title and going to Properties
The console will be spammed with errors if the mod is not connected to the MFP plugin and tries to play a funscript
I know that OpenFuncripter is able to cut and output multiple videos and scripts from one long video using the bookmarks.
Huh, I didn’t know about that feature! It looks useful for other stuff but I tried using it and found out it will not work for this since the exported chapter funscript includes the first action of the following chapter, which will mess up the timing.
You can use OpenFunscripter to find the animation start frame though (e.g. find that some animation starts at 17.458 seconds into your full video recording).
I can make a more detailed tutorial on how to use ffmpeg + Excel to quickly clip the big video if you want.
hi I did everythink you said on the ReadMe file. If I start the program und my Handy is connected, there is no terminal like in your vids. What do I do wrong? I played in the right version 0.3.4a and got to the 3rd part of the first path of the Forbidden Laboratory with the robots.
It doesn’t seem to work properly with the Handy at the moment, I had the same problem. Sadly we’ll have to either wait for an update that fixes the problem or wait for intiface integration.
Apparently you can output to Buttplug.io from MFP, maybe you could try using that as a translation layer between MFP and Handy? I can’t test since I don’t have a Handy though.
edit:
I just realised, that you need a bluetooth dongle for this. I will try to buy one today. But If someone can confirm it earlier it would be great.
I spent probably 2hrs trying to get Multifunplayer to not jitter last night and I cannot fix the issue. For now Multifunplayer is a no go for the handy and I can’t see any signs of it getting better.
Connecting via both the “Handy” and the “Buttplug.io” outputs work but they play funscripts so poorly (jittering up and down wildly) that there is no point trying to write the funscripts for it atm.
I will focus my efforts into getting EDI working with this for now and when Multifunplayer gets an update that fixes the issues I will come back and add the funscripts to this one.
That is unless f86k can figure out a way of connecting to the handy like EDI does.
Sorry to be a downer but I just can’t justify making and fixing funscripts for something that I can’t test, especially with something that requires such precise timings.
It looks like most of the heavy lifting has been done in the COTSMod already but I don’t know how I would go about implementing EDI with it as I am not that versed in C#. Would it be possible to replace the parts of the code that send info to Multifunplayer with code that sends to EDI instead?
From the funscripts file it looks like only 2 enemies have been scripted and a couple of other animations based around the “Big dick” mode area in the lab although I am working on scripting more once I have a way of testing them properly.
The enemies that have been scripted are the Robot nurse and the Succubus Queen ghost.
I think more can be scripted using the methods mentioned above but it seems like the timing either doesn’t work at all for the scripts that I have made or multifunplayer is just bugged.