This is awesome! I can’t wait to try it! I’ve always wanted to see Cock Heros truly gamified. I need the stakes to be real or else I just don’t take them seriously. Just off the top of my head
, I have a few ideas for your consideration in later builds.
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You lose a level not just when the red button is pushed but also if the connection to the Handy is lost. That way if and when you lose, you can also just pull the power supply.
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You could throw in some really evil stuff. For instance, in some levels there could be moments that are extra hard. If you lose during one of these high stakes moments, you not only lose the current level but you might also have some previous levels locked.
The number of levels locked could be chosen at random for added suspense.
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We have a metric shit-ton of great PMVs on this site. Maybe there could also be a fun way to include those with the scripter’s permission of course, and also if it doesn’t wreck your theme. They could be extra challenges, or if you get sent back a level you can choose to skip that level by rolling the dice. Whatever number comes up is the number of PMVs you have to complete in a row in order to advance. “You just rolled 25 minutes worth of PMVs when the chapter you had to redo was 11 minutes long. Well sucks to be you!”
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An in game point system complete with high scores!
Also don’t tell us how long the chapter is. Imagine how much “fun” it will be to lose a chapter only to find out when you eventually complete it, that you only needed to last ten more seconds the first time around.