Device integration for milky quest 1 and 2

Happy new year to you all.
Would someone be intrested in working on integrating devices to the game milky quest 1 and/or 2.
Some work as already been done: “Milky Quest II Dark Elf Defeat Scene ( + monster pill scenes)

I’m interested
But I can’t make a program
It’s possible if it’s a script

Why can’t you make a program, what would we need to do in order to make it work?

I don’t know how to make a program
For it to work, it needs a program that can be linked, and a full game cg script

Do you think we could get help from @tidol, i feel like it’d be neet for a lot of game to have that kind on interaction…

I recently played the game, just some notes.

In the case for MQ II, enemies (as well as the player) can use a variety of attacks, which would probably require unique patterns scripted for each.

Aside from that, most animated scenes are repetitive, and are reused between characters. (eg. the capture animation are the same for nearly all monster girls).

To prepare for scripts I imagine one would need a list of all possible attacks in game, then script a looped pattern for each of them.

I think that for that reason it won’t be that hard once we find how to link a script to an action in the game.

it’s something I wanted to look into doing, but then I realized I have no idea how to mod a game that doesn’t have some sort of prebuilt framework, all I really know game is made in WolfRPG so I just decided to not for now, requires someone more knowledgeable than me.
to list some animations:
there are 6 capture animations total. 3 per body type.
the attacks by the player can be reused for all monsters i’m pretty sure
there are 9 , the last one is a debug move so 8 that you’re realistically going to get access to

unofficial, incomplete wiki


Thank you!