EDI supports Handy upload, which will be the best for complex script like yours.
FunscriptPlayer currently supports Bluetooth (+experimental USB support for OSR). The action below will be full of stutters if runs on Bluetooth connection.
Also, with EDI you don’t need to devide the script. You just need to make a csv file (a “Gallery”) for your current script, listing the time coverage of each scene. Like this.
but, Those three games already have a program, and There is no EDI program for those 3 games yet
i think It’s a waste not to use that program
As long as i devided script, you can use it right away
My simple script works fine on Bluetooth as well. I made it for Bluetooth
and If i think there’s too much action, i can take a few out during devided
Of course, if there is an EDI, a detail version script will also be available
So when I break down those three scripts, I’m also going to record them on csv
When disassembling a script, i can also know the name, starttime, and endtime, so i can do both
you can think of it as a bonus on the csv file
That’s great and I definitely would like to try them out. However there’s still a concern floating around.
I feel even your simple version can be a bit too much for Bluetooth (or at least, Handy’s current Bluetooth protocol). For example, running the followings script via Bluetooth, a small stutter can be felt on each of the highlighted points:
Personally I’m not too bothered by these. But someone who likes smooth action may prefer simple triangular waves instead. I’ve also heard some devices having problem handling these in-between points: On Script Interpolation / Curved Strokes - #16 by hugecat
The current Bluetooth protocol is too lacking to represent them properly. Hence I’m a little concerned putting your script through Bluetooth will not yield the experience you wanted to provide. But if you think it did the job, then there’s no issues at all.
On the other hand, FunscriptPlayer also support USB connection for OSR/SR6. These should have no problem running the most complicated script. So that’s probably also a reason to give it a shot.
I was wondering if you were still planning on doing this at some point? I’d certainly take advantage of it. Tried to do it myself with the Succubus Academia scripts but the video playthrough (at least initially) doesn’t really translate super well to the individual files since it kinda jumps around between scripts/movies a bit depending on what’s happening on screen, so I’m not always certain I’m matching up the scripts correctly. Figured if it was eventually on the radar for you already anyway I’d save myself the trouble.
I have a plan, but I’m thinking about it
Recently, with dimnogro’s EDI, mage kanade was integrated.
EDI can also connect to WIFI, so It can connect to my detail version script
If you do the csv file with like a big mega-script file with all the scripts in one (from what I understand this is how it works?), it’d be easy enough for me to do the more tedious part of splitting it up myself into the separate scripts if I needed to. That way it’d be less work for you.
I’d be perfectly happy to split up the ones for Succubus Academia and Lilith in Nightmare, whenever you get around to them. Much easier than trying to clumsily puzzle it together from a video where they’re all mashed together due how to the gameplay works, in any case
Full disclosure I’m not entirely certain how EDI and the csv file interact with the game itself (or if it’s different for each game depending on how it works), but I think the scenes/scripts would be named the same as the movie titles.
The extras are just different facial animations, so in this case you’d just need one for E_AlmaElvaEV1-EJ, E_AlmaElvaEV1-Idle, E_AlmaElvaEV1-Rush, etc.
The scripts to4st made for that section above are called: