I am using Windows 10 and have the same problem as you. Hopefully, the next version will fix it.
Alright, that invalidates my theory that MS changed something in Win 11 that breaks it.
The most recent change in EDI was adding a HTTPS connection at port 5001, the version before this addition worked fine for me (but had the FunSR1 in an endless init loop). So I think an option to stop EDI from trying to open that extra HTTPS connection could be a possible solution.
NEW FIX in HTTP
To update Edi
Due to significant changes, all files must be downloaded again from mega folder and replace it on the existing integration, except for the EdiConfig.json
(do not replace it) .
The new version still can’t interact with the game, but it can open a 5000 port connection.
can you use edi swagger interfece from chrome?
I carefully tested several other games and found that edi was able to connect and interact successfully. Except for one game, I looked at the EDI-Debug.txt and found a log inside.
[22/12/2024 11:35:30.790] Mod loaded successfully
[22/12/2024 11:36:01.366] k04_kijoui_ani: K001
[22/12/2024 11:36:01.435] [EDIPlayer.makeRequest] URL: http://localhost:5000/Edi/Play/K001?seek=0
[22/12/2024 11:36:01.436] Request Method: POST
Request Headers: {“accept”:“/”}
[22/12/2024 11:36:01.437] Response Status: 502 Bad Gateway
Response Headers: “Proxy-Connection: keep-alive\r\nConnection: keep-alive\r\nKeep-Alive: timeout=4\r\nContent-Length: 0\r\n”
[22/12/2024 11:36:01.439] Failed: 502 Bad Gateway EDI-Server not reachable
Excellent, this fixes the connection issue for me as well.
Didn’t even have to switch to my admin account and no Firewall popups, it just works as it did before the previous release
Thank you for this update and Xmas present