[F8Studio & Mod Dev] Deborah's Room

Hi folks,

I’ve been working on developing F8studio for the past few months, and the core framework of the system is practically finished! I’ve been caught in a loop of constantly polishing the software and adding new things, which has admittedly pushed the official release back further and further.

I’ve been testing it across several applications, and I can officially confirm it supports a ton of features right out of the box:

Motion Capture & Generation

  • VMC Support: Reads skeleton streams from VMC (MMD, etc.) and converts them to 6-axis motion.
  • Video → Skeleton: Predicts full-body skeletons directly from dancing videos and converts them to 6-axis motion.
  • AI Tracking: Automatically selects regions of motion using YOLO (NudeNet) and tracks the motion to 1-axis. (Can be extended by adding random or correlated singals).
  • Audio Reactivity: Converts sound RMS and audio features into any axis motion.
  • Live Coding: Programmable and hand-drawn patterns that work with a live-coding feel.

Game Engine Integration

  • Unity: Compatible with all LoveMachine-supported games for 6-axis motion. A huge thanks to Sauceke’s prototyper—it inspired me to make a similar universal skeleton streamer, making it incredibly easy to adapt to new Unity games.
  • Unreal Engine: Since there weren’t many references out there, I had to figure this out from scratch. I’m proud to announce that it is fully working on Deborah’s Room! I’ve also tested Fallen Doll, and official support for that is coming soon.
  • Lovense Built-in Games: For games with built-in Lovense support (like Karryn’s Prison), I implemented a mock server that captures the game’s messages (mostly strength data). After processing it through Python and several built-in operators, it converts it into a stroke wave that you can even map to 6-axis.

Media & Hardware Support

  • Video Sources: Works with local files, online videos (mpv-player supports streaming sites, including CB), and screen capture—perfect for 2D games with video films or GIF animations.
  • Hardware: Supports SR6 via serial port and Intiface. The Handy API is implemented (but untested). The Lovense API is currently a bit problematic; it can receive messages but cannot drive the device just yet.

I plan to roll these features out gradually as I need a bit more time to wrap things up. Meanwhile, if you are a geek and want to poke around, feel free to pull the latest updates from the dev branch here: https://github.com/feel8-fun/f8studio/tree/dev

Building the code shouldn’t be too hard; I’ve been developing and testing it on both Linux and Win11.

I really hope this tool helps the Modding community create even more fancy, immersive game mods. Here is a tech preview video of Deborah’s Room modding running on F8Studio. Let me know what you think!

Any suggestion? Join the discord: Feel8.Fun

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Would be useful to explain what f8Studio actually is. We can take guesses based on the image but what does it do?

For sure, F8Studio is a low-code developement toolkit for adult IoT. https://studio.feel8.fun/

It targets on realtime signal generation, processing, combined computer vision and AI vision models. The node-based flow map configuration makes it very flexible to combine different componets into a functional program. And provide various tool to visualize the signal, 3d skeletons, etc. It is somehow like the Blueprint system in Unreal Game Engine. Allows developers to create event-driven, continuous realtime signal processing and wiring with multiple adult IoT devices.

User can use python and simple math IDL to transform signals. With Python, actually developers may use LLM to facilitate the code writing. I have been used that function to write 3d transform convertion for Deborah’s Room. Turn out to be very efficient, and save my brain power. I am spoiled by the vibe coding.

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The exe file is not opening properly. Is there anything else I need installed for it to work? Maybe a more in depth instructions because I’m very lost.

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Great contribution, I have a lot of games on Steam that I would love to have toy support… But to be honest I don’t understand exactly what to do LOL

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You are right, the exe is built from a very old version. But the current version is not ready for release yet.

I had a well-built blueprint on VAM + Produce 69 (dancing), are you guys interested in that?

For others, I am still working on modding them. Not stable yet.

Yeah, my goal is adapt to any game. But for now, it only worked on a few. May i know what devices? single axis or multiple? 3D game or 2D?

This looks incredibly promising! I don’t quite understand how this works exactly but basically the idea is that it could enable haptic support for any unity 3d model game? This would be very handy for games like Femdomination 2 & 3…

Oh yeah, explaining this is very very difficult. It will sounds like a Documentation for Unreal Developer. I am trying my best make it friendly and easy (trying to integrate LLM agentic assistant to help).

At least I can guarantee the support of Unity3D / Unity2D (Spine) / Unity2D (Live2D) / Unreal Engine 3D. I have modding tool for all of them.

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does this work for the previous under the witch games?

yes, definitely will.

It is quite difficult to have 6DOF work now. I am thinking to start from single axis.

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Is it playable now?

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