[bug, portable version]
If you’re using the portable version, the app expects videos to be located somewhere like: D:\app\Fap.Land-Portable-0.2.6-beta\data\yourvideoshere.
Otherwise, the video folder path ends up incorrect (for example, if you try to link from a network folder or another drive).
This issue does not occur in the non-portable version. There should probably be a warning indicating that videos need to be moved there first, or alternatively, the portable version should simply allow linking videos from outside locations.
Some ideas (ChatGPT translation):
To make it possible to also build games in a standard cockhero/PMV style:
Ability to add an intro (before the round/action) and an outro. This would probably require adding a special round type: intro, outro, intermission clip.
Ability to insert intermediate clips between rounds (where a timeout runs)
Ability to move between nodes without rolling dice (1 step only).
A simple event system that changes background music, map background image, and text (for example, when you arrive at a specific node, the music and background image change).
Ability to override a video’s original audio and play background music instead.
Ability to add images/animations/video clips to map nodes (this would be useful so you can see on the map where, for example, a boss fight is waiting).
In the most recent version, you can now disable the dice animation.
As previous versions already allowed, reducing the dice range with this new feature effectively achieves what you wanted
Event system is something I already have in the back of my mind but I need to find a way to make it safe, as this is effectively scripting, and to make this safe is pretty hard
Bossrounds can efffectively already be marked in the advanced map editor by changing the node color and increasing the node size
Overriding the audio I see as out of scope because i only see very limited usecase for that feature
With the intermission i think you mean forced intermediaries? I did not quite get what you mean here. Please provide a more detailed explanation here.
Intro outro i see out of scope because with the new remove dice roll animation, paired with reducing the pause time to 0 (playlist config) you can effectively already do something that comes pretty close to it. Maybe if i see many public playlists that use such a workaround I could work on something like this, currently i do not really see the use case for it.
I sincerely thank you for your feature requests. Maybe in a future version when I have enough time, I will implement some of those
Just some thoughts on a Event System. A Node itself could have Events that change Background Image or play Music. Could also be a trigger on Edges the ways you use from Node to Node. And you got a good System with the Interjection as base if you need something triggered Percentage wise.
Yes, it doesn’t have to be anything complicated. It’s perfectly sufficient that when a node has defined background music, a background image/animation/clip, and text. Then those change when you visit the node.
Nodes could also have an option/flag—something like “transition to the next node/round/scene” without triggering the map view and dice roll. With this simple change, I could already build simple games where rounds and intros follow one another. These technical nodes should not be visible on the main map.
A big issue is also organization. There should definitely be a way to add tags to rounds and heroes, and even assign an actor name. Additionally, there should be an option to filter these both in the view and in random nodes. This would make it possible to create themed sets—you don’t always want to mix HMV and regular PMV videos.
Additionally, there should be an option to filter out libraries if your videos are organized into different folders.
The random node should avoid repeats whenever possible—it’s not very exciting if the same round/scene repeats.
In v0.3.0 i added the ability to tag videos (primitive comma separated for now)
I added automations. Big update. You can now add stuff like
if this than that
so in essense, if i go on a node then change the background
if the timer starts then do that
if i exit a round, add a new node. It is pretty extensive
To model the intro thing i simply made it possible to add multiple rounds to a round node, this should solve your issues
I also improved the random node selection. Rounds are now not repeated if possible
The automation is pretty extensive and complicated so it is very very experimental, so it needs a lot of testing, but I think this greatly enhances the ability of creators and also gives a good foundation for future features
I also had issues with the portable release, as it wouldn’t open .fplay files. With the installer version, however, previous heroes and rounds worked automatically.
Could also consider supporting drag-and-drop file opening. The user could simply drag and drop the corresponding video, .round, .hero, .fplay file, or folder into the program window, and it would be added automatically. It would make things much easier for beginners.
[bug] In the map editor, and possibly elsewhere as well, English translations are missing for some of the new features.
Hi, currently supporting devices other than the handy is not planed. Simple reason being that it adds development time for me, and that I am unable to test it because I do not own any tcode devices.
However as the app is open source, members in the community determined enough could be able to add support