Fapland Party Edition - Public Beta release (Feedback wanted) [Handy / Intiface / TCode integration] (UPDATE: v0.5.01)

The closest thing is the pause detection, that comes pretty close but automatic detection is pretty much impossible. Don’t know if you have seen that, it uses pauses in the funscript to detect rounds automatically

So what can already be done, if people cut the videos they can just share the template files. Those could then in theory be uploaded to a database (github repository) so people won’t need to cut them anymore. But doing that fully automatically else is too error prone

Yeah but i have too much videos it would take days to do that.
Batch converting with the Round Converter would be great for a future update!

Yeah i get what you mean, but always happy to make that process faster. Do you mean like multiple videos that can be edited in one view, or something like auto selecting the next hero file like in a pipeline?

v0.3.4 prerelease is out

I could not really test intiface support and if thehandy functionality is broken, so you guys tell me if it works for you. It will not appear in the auto updater, but for the brave, they can already test it out.

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I see an opportunity to use FPE in a way that you wouldn’t have to cut a single file at all. I’d make every CH/PMV video file into a .hero file that splits it into segments/rounds, and then the main game would mix and randomize those rounds together again, so every session is different. Maybe there could even be some kind of story or theme system to make random events feel more immersive.

The end result would be something similar to this: Ultimate Latina PMV Compilation with Frankenscript — but without cutting and merging files.

In the future, it would be great if users shared ready-made .hero files together with the videos. (Of course, it could also be done more simply, where each video file is just one round, but pre-cutting everything manually is a massive amount of work and a waste of disk space)

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This one would be alot of help!


FPE cannot find the Handy even tho it is connected in Intiface
Status: Engine running, waiting for client.

Normally if an App, Game works with Intiface it would say in the
Status: Fapland Party Edition connected

Did a minor fix, should hopefully work now in v0.3.5 prerelease

Working with Intiface now! But it is Extremely jittery (not smooth strokes).

Set Message Gap → 0

Where do i find this? Oh found it!

Still happening even after setting Message Gap to 0 in Intiface Central.

Fix is on the way (again currently have no device where I am so can not really test it)

But in addition i made the converter flow faster. You can now fast change with alt left and right, you can also let the converter finetune the settings by setting the round count and hitting enter

v0.3.7 released

  • intiface working (tested with handy, no guarantee for other devices, you guys tell me)
  • added release channels (release and prerelease)
  • added experimental animation to test sync
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Hello I got an Idea to customize the Intermediary Rounds a bit. In the Settings section on Graph Map were you put in the Starting percent chance and the Percent added per round.

Maybe add an option “check box” that the Bar Resets to the Starting percent when a Intermediary Round was played.

I would say that wouldnt harm the Anti Perks “Panic Loop”, “Virus” or “Virus Max” much but will soften it a bit.

Also how about a way to invert a Funscript. Dont know how complicated that would be to have it as Option in a Round you converted.

Could also be funny Anti Perk.

@Dupli9d Intiface & Handy are working great now!

The Framerate is still very bad in FPE v0.3.9. Here are some example videos.



Im getting about 20 FPS no matter what settings i use “Weak Hardware” “Apply Defaults”
same results. Im having a 4090 & 64GB Ram.

FPE is the only Application which im experiencing Frame Rate issues with.

For example:
Cock Hero by CockHeroDev / 144 FPS
Everedge by EveredgeDev / 144 FPS

v0.4.0 added your stuff


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Could you pm me the concrete video files you are using? I’ll investigate. I think it is likely a decoding issue that the application is somehow not using hardware decode when it should

It is not about the video files. Im experiencing Frame Rate issues everywhere in FPE.
Since the fist version of FPE v0.2.12 that i used.
I tried various NVIDIA settings too but to no avail.

What happens on a fresh install, say on a fresh portable? When does it start to degrade?