FunCopilot - An Universal AI-driven EroGame Analyzer

The options for modding games to achieve synchronized interactive experiences are currently quite limited. While LoveMachine is a notable tool for 3D games, its effectiveness is restricted to a select few well-designed 3D Unity games, as it relies on identifying specific skeleton name patterns for integration. Furthermore, it offers no support for 2D Unity games.

For 2D games, tools developed by EDI and To4st offer an alternative approach. These tools function by monitoring video playback in RPGMaker games and synchronizing it with a script library. However, the manual creation of these scripts is a tedious process that does not scale well.

Consequently, I am developing software with the ambition to support any ero game, aiming to overcome the engine-specific restrictions encountered with existing tools, especially for 2D titles.

An in-house prototype is already functional. It works by capturing video streams from a user-defined region of the screen. A dedicated video analysis module processes this stream, classifying on-screen events into predefined categories reflecting different intensities or speeds (e.g., normal, slow, fast, ultrafast). These categories are then translated into Beats Per Minute (BPM) values, which in turn generate signals to drive compatible sex toys. At present, the prototype supports only linear devices. However, there are plans to integrate multi-axis support, potentially leveraging libraries like Ayva Stroker.

I warmly welcome any ideas or suggestions.

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There are SO MANY games that should be made compatible with the Handy, and unfortunately there are far too few people developing software to make that happen (like Lovemachine/Toast).
A tool capable of doing this (almost) fully autonomously or with minimal technical knowledge would be HUGE. Potentially, anyone could mod games. It would truly be a dream.

Exactly! You got my point. The only thing I am worrying about is the synchronization. the stroker position is less likely to be synchronized with the video. What do you think about this feature, is that critical?

It could be, honestly. :sweat_smile: I think the best part of the scripts, the Handy, and the games that support it lies precisely in the “immersion” you get from being in sync with what’s happening in real time.
I’m speaking as a layperson—I have no coding experience—but I can imagine that it might be possible (even if perhaps with some difficulty) to work specifically on latency.
Of course, if you actually manage to create software that can make virtually any game compatible, that alone would already be revolutionary. Maybe, thanks to your work, someone could eventually fix the latency issue.
To sum up, latency is definitely a downside, but the priority for now should remain creating a “universal” tool for games.
Just my personal opinion.