Background Info
On February 20th, 2026, @sweet_corn posted about a new piece of software. Funscript Web Studio promised to “make funscript creation faster, more flexible, and more precise.”
Naturally, I was skeptical. This user had never posted anything to this site before, or even commented on any posts. Not only that, but they were asking $25 for this mystery piece of software!
You’re welcome to read our conversation in that post, but I ended up agreeing to beta test the software on behalf of the community. As I said there, I may not be the best person for the job, but I promised to provide an honest and transparent review. That is the purpose of this post
This program was provided to me free of cost for the sake of testing. I was not paid or compensated in any other way for this review. The thoughts expressed here are my honest takeaways from using this program for approximately 6 hours over the course of 4ish days.
Video Review
If you want a quick overview of my thoughts, here it is. I’ll break things down in this post as well, but this will give you the general idea.
Setting Up The Software
At the time of posting, Funscript Web Studio is available via Patreon for $10/month. I’ll discuss the price in more detail later.
The program currently exists as zip folder. To launch FWS, you just click on a.bat or .exe, and it opens the program in a web browser. Setup really couldn’t be easier, so points for that.
Upon opening the program, you’re presented with a number of options. The first step is to load a video. This is as simple as pointing to a file on your PC or dragging and dropping into the window. Again, points for ease of use.
Once the video is loaded into FWS, the program will actually remember the file location and save a project for that video in a dedicated video library, which is a really nice feature.
Selecting Scenes
Next, you have to decide what is going to be scripted. There are a few ways to do this. You can manually scrub through the video and set times, OR you can use the automatic scene detection tool.
In my experience, the scene detection tool works okay, but doesn’t get it 100% correct. You’ll see in my video review that I prepared a video with a variety of scenes, and scene detection was off by a few seconds. Nothing major, but enough. The more reliable option is to manually set start and end points. It’ll look something like this.
Tracking Motion (AI and Non-AI)
Then, you’ll have some options as to how to go about tracking motion and generating the script.
There are currently two AI trackers built into FWS, MediaPipe Pose and RTMPose. In version 5.0 and 6.0, MediaPipe was broken, but I tried it in version 3.0 and 4.0. I also tried RTMPose across all versions I had access to.
Check the video for more details, but AI tracking was disappointing… Here’s some results to check out, if you are curious.
For those curious about systems demands for these AI trackers, I am running a
Ryzen 7 3800x 8-core processor
GeForce RTX 3070
and 16GB of 3600MHz DDR4 RAM
My system ran at about 60% CPU usage while using AI trackers, and 30% while using non AI tracking. My GPU was consistently untouched while these were running, leaving me to believe that this is an entirely CPU based ordeal.
In fairness, I have yet to use a GOOD AI motion tracking tool. The only real alternative is currently the work that @k00gar and crew are doing on FunGen. This isn’t the place to review THAT tool, but in brief, I didn’t find it to be user friendly, and while I have seen some decent results come from it, I have not personally had much success.
It’s not all bad news, though. CSRT Dual - Two Target Tracking actually sort of works! Or at least it works about as well as motion tracking in OFS.
To use it, you set two ROI’s. In this example, I selected Paige’s lips (moving), and the male talent’s stomach/base of the penis (stationary).
The software then tracks the distance between these points and spits out a script. There results are… okay.
Additional Features
There are WAAAAAY more features available in this program, but I am not going to show each one in depth, because ultimately, they all really depend on how good these trackers are. Here’s a quick overview:
Motion tracking presets determine what TYPE of script the program will create. “Normal” worked best for me, but there are some options to play around with. At the end of the video, you’ll see a Kelsi Monroe riding script I made using the “Vibration” setting.
There are also a number of post-processing options to tweak the script after tracking is finished. I messed around with these, but they only got me so far. There’s an appropriate saying in video production, "You can’t polish a turd."Post-processing is a great idea, only as long as the original tracking data is actually good to begin with.
There’s also a manual video editor, as well as the ability to open scripts directly in OFS, which is super cool. The editor itself is a little wonky. For instance, there is currently no ability to set points via numberpad or keybindings, but you can move them up and down one point at a time, or with your mouse. It has potential, though!
Finally, there is the ability to match styles, or attempt to make the program script based on a provided example. I love the idea of this, but I wasn’t able to get it to work at all.
Is This Software Worthwhile?
Maybe.
Anticlimactic, I know, but hear me out.
Does it magically create a perfect AI script for you? No.
Can it potentially create an okay-ish script by using two-target tracking and a lot of hand holding? Yes.
Is that worth your time, money ($10/month), and attention? Probably not.
BUT
This is what I will say. @sweet_corn has been amazing throughout this entire process. Seriously, thank you for letting me review this software in an open and honest way. I’m sorry that I can’t say more positive things about the current state of FWS, but I can and will say positive things about the potential of FWS.
Even though the results are less than ideal, this program feels really nice to use. I don’t know how big the team is, or if there is truly a “team” working on this at all, but it feels pretty professional and polished.
Additionally, as I stated in the video, I am VERY impressed with how many changes have been made to the program in such a short period of time. Specifically, I am impressed with how many changes were made based on MY suggestions. AND the fact that they were made within hours of contacting the developer(s).
Here’s an example from Day 1:
So with all of that in mind, I WOULD recommend this software, with a few caveats
- You understand that this tool is still in the Beta testing phase.
- You’re okay with putting in some work to get results.
- You’re willing to provide feedback to actually help make FWS the tool you want it to be.
I know that a lot of this review sounded negative, but I am genuinely excited to see what this tool becomes. I think it has a lot of potential, and I have reason to believe that @sweet_corn (and team?) want to turn FWS into the scripting tool of our dreams. Will they be able to? Who can say? But I am curious to find out. Once again, thanks for letting me test and review this software!














