The game is built using the GZDoom engine, which doesn’t support making HTTP requests, a feature required for controlling the device via EDI. As a workaround, the game writes the currently active scene to a log file, which an external script (GameMonitor.exe) then reads to send the corresponding command to EDI. If you are interested in the source code of the script you can find it here
Look in the game’s directory for gzdoom-[computer name].ini, note it’s name. Back it up, and delete the original.
Download this: gzdoom-Default.ini.txt (14.7 KB)
Delete the .txt extension and rename it to match the file you just deleted, and place it in the game folder.
And now you have a fully unlocked gallery.
If you don’t trust random files from the internet, open up your gzdoom-[computer name].ini, locate the
[Nakara.LocalServerInfo.Mod]
section, and replace that section completely with this:
tried it with the regluar gameplay and it was aight but its one of those games that requires you to lose to see any of the good content T.T Lutrellia stays winning ig
Some feedback, alot of the time when I lose a stage or exit a gallery to go back to the main hub, the script continues to play when it should stop. I have to go to EDI and click stop each time
Also, the prisoner stage 1 fuck doesn’t seem to play in the actual level.. the enemy that is a statue in the soul prison with multiple girls.
Do you have filler disabled? When exiting a scene the mod commands EDI to play the filler, if filler is disabled the device should stop. If you have an older EDI version it doesn’t stop. Make sure you run the latest EDI version.
The prisoner sex scene was missing in the EDI definitions.csv, I added it and updated the mod thanks for noticing.
However when you succeed the resist event, the script continues to play. I haven’t found a good way to fix this
Yes I have filler on. Tbh, I am never sure if I’m using the latest EDI, as I don’t see any obvious version number. Regardless, I still went ahead and redownloaded the latest EDI and replaced it just to be sure. Same issue occurs where the script of a defeat scene keeps playing as I spawn back in the hub
If you spawn back in the hub, it should write “MAP01 - Nakara’s Labyrinth” into the event_log.txt file. When the GameMonitor reads that line it should send a request to edi to play the filler.
Can you look in the event_log.txt and see if the line was beeing logged?
And yes it would be cool if EDI would show the version number
Died in the wererabbit stage, here’s what is in the log:
WereRabbit - FuckStage1
WereRabbit - FuckStage2
MAP01 - Nakara’s Labyrinth
Make colormap
GAME - PAUSED
But the “WereRabbit - FuckStage2” script continues to play. It stops when I hit escape, but then resumes when unpausing. It eventually ends when the script does.