[Game Integration] Post Nut Calamity 0.1.0 Edi

i also got the handy but everything’s fine, you just need to take the mod with the game from here then copy and replace all the 0.2.1 files over it and overkeks mod over and then copy of everything from dupli9d and replace all those then it should work (you’ll be stuck with the 0.1 .exe just delete it and the 0.1 data file so you don’t get confused). thats how you can use 0.2.1 until everyday cooks something up.

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I appreciate the help. For some reason after merging all the files like you said, it still does not want to run in game. I have a feeling it is a simple change I have to make, but I noticed the edi launcher is in none of the files you mentioned. I can copy the edi launcher from the original post into the folder, but maybe that is causing an issue? Thank you again for your time.

I’ve had the same errors and I think I know the problem. What worked for me is; First, start with pnc 1.0 THEN overwrite with newest game version (2.1). From there you add and overwrite with overkeks mod edit, then Dupli9d’s patch. Let me know if that makes sense or works for ya

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You got to take the whole original post folder,
then copy over the new 2.1 game files
Then copy over the 2.1 patch
Then finally the 2.1 patch fix

Launch the EDI, and start the game

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Thank you so much. That got it working.

All good now. Thank you.

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This is a great game! Love playing this modded version!

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Found an issue while playing with this one, it grabs the wrong scripts for ambient scenes for the dioramas. But it works for everything gameplay wise while the main one does not.

The main update is better for gallery mode as it grabs the correct scripts, but doesn’t work in the game for me.

it’s like two cars passing in the night, but thank you both very much for the work you do.

Modded the game a bit more to make it a little bit more fun for me.
The mod kind of changes the gameplay mechanics a bit. If you do not want it use the other mods.

New horny system

  • everytime you get a sex scene your horny counter increases. This raises your minimum heat and increases enemy sporn rate slightly
  • to kind of make use of the peekholes, you can “heal” yourself from the horniness by peeking through a peekhole and your horniness counter gets reset to 0 after finishing the animation. You can only use one peekhole once, will not count if you have 0 horniness
  • press numpad * to increase horniness manually, numpad - do decrease
  • When you have 0 horniness you gain 1 hp per second, the more horniness you get, the slower your regeneration (so you can die! not like the previous mod, so you have to actually be carefull)
  • at max horniness you loose the healing completely it gets slower for each horniness value
  • chaser stays but does not kill you it gives you max horniness instead
  • at max heat enemies change the strategy to prefering attacks, before that they prefer “making you more horny” (does not apply if god mode is on)
  • If you have 0 hp, you have to wait until a monster “rapes you” and then you get a game over screen, imagine it like giving in and giving them what they want.
  • every class has a different “max horniness” value (determined by the hp, for every 10 max hp you get a max horniness point)
    image
    before peekhole used

    after peekhole used

    Healed the horny meter
    image

so in essence the peakholes now have a reason, so in addition for you being excited to seeing a peekhole for the sex scene, you can now be excited to get a “release” there.

The goal of this mod is to make the game harder both gameplay wise and “holding in the load” wise if you do not play carefully.

New handy reactions

  • The more heat you gain the more intense the filler gets
  • having 2 and 3 imps attached now increases the intensity

If you still want god mode

go into BepInEx/Config/com.edi.pnc.cfg and change this
GodMode = false
to this
GodMode = true

Scripting still needs some help!

So if you are talented help make some scripts to make it more intense! I think some scripts do not work correctly. Thats not the mod but the scripting having some errors so that might need some adjustments.

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As far as Im aware, the only scripts that need reworking are the peak scenes and the two new mobs, right?

If someone could send me proper recordings of those scenes, I can make scripts for them

I’ve tried to script some of the scenes but having trouble syncing the video to script. The definition file list different versions of ms and then sec/ms so its trial and error matching them. I’ve started to make single scripts for each interaction (Imp 1-3) so I dont have to navigate the gallery.funscript.

Will follow this thread as its interesting and willing to help :slight_smile:

Uploaded videos of the Peek and Diorama scenes here:

https://pixeldrain.com/u/gJirPyxc

https://pixeldrain.com/u/BPxwHpqe

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Zombie + Plant
ambient.funscript (1.5 KB)

All peek scenes
peek.funscript (3.2 KB)

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Importing these two scripts in the gallery will update it to the newest version? :thinking:

No, simply doing that doesnt do anything. The OP or someone with experience needs to add them

Based on you saying this i thought that was what you did.

What still needs to be done? i can lend a hand

Thanks for the scripts AniFS, its much appreciated. I’ve been trying to sync your scripts up to the animations in the Definitions file but they are always slightly out. Its down to my timing and not your scripts.

For anyone that wants to attempt it you can download the Peek script from AniFS and then change the Definitions file so the yellow items read:

peek

You can then test it ingame and see if it syncs up using the Edi preview button if you dont have a device connected. Please note that you will have to amend the ms number to line up with the script length, if Edi crashes when you run it then that means there is an error in the Definitions file.

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Hey, is there a way to disable the imps spawning other imps?