[Game Integration] Post Nut Calamity 0.1.0 Edi


Links:
Game (pixeldrain): pnc edi integration.zip ~ pixeldrain
Game (mega): 254.14 MB file on MEGA

How to setup:

  1. Download the game with the mod.
  2. Extract.
  3. Run edi (in game folder), run game, enjoy!

Filler can be turned on (ctrl+1) and off (ctrl+2).
Some ingame animation might get out of sync, but the gallery works fine.
This game is still under developement, so I’ll wait with the updates.

If you enjoy the game please support the game developer :slight_smile:
Post Nut Calamity on SubscribeStar.art

42 Likes

Great game! just tested it! Thanks for the integration. I’ll hope the game adds more interactive content, currently it is pretty stale with sex scenes

1 Like

They already did but I had this version when i started to integrate it

2 Likes

Looking forward for further updates! Watching it! Thanks again for your work

3 Likes

Interesting game.

Gameplay is kinda bad. Dual wielding tomes is cool but the levels are nonsense generated mazes that are annoying to navigate.

The Monstergirls are ugly in an erotic way. Leaning more into the monster side of monstergirl. I dont think I hate it but im not a huge fan either. The gargolyes so far are the best imo. But its down to personal taste really.

I kinda agree with you but it’s a horror game and I think the developer wanted to make the enemies a little creepy. I think the best one is the mimic.

1 Like

Can’t wait for the 0.2.1 update for the mod! Thanks for making it happen :saluting_face: you’re a hero lol. lowkey played it for fun but ended up playing way longer then i thought :rofl:

3 Likes

Well, the update is already out, lol.

2 Likes

Yes, and he’s waiting for the update to the MOD.


Full gallery unlock (at least for the 0.1.0 version):
pncGalleryUnlock.zip.txt (497 Bytes)
(delete the .txt extension before unzipping.

Note: The gallery unlock information is NOT stored in the save file (near as I can tell, the game doesn’t use a save file, everything’s in the registry), it’s stored in the Registry. Therefore the Gallery unlock is a .reg file. Run the .reg file and it’ll add the needed Registry keys to unlock the gallery.

Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\SOFTWARE\ShoeStrangNBoydy\PostNutCalamity 0.1.0]
“Gallery_7_h2493351045”=dword:00000001
“Gallery_UnlockedList_h1836625249”=hex:36,2c,37,2c,33,2c,35,2c,34,2c,31,2c,32,
2c,36,36,36,2c,38,00
“Gallery_6_h2493351044”=dword:00000001
“Gallery_1_h2493351043”=dword:00000001
“Gallery_5_h2493351047”=dword:00000001
“Gallery_3_h2493351041”=dword:00000001
“Gallery_8_h2493351050”=dword:00000001
“Gallery_2_h2493351040”=dword:00000001
“Gallery_4_h2493351046”=dword:00000001
“Gallery_666_h839957316”=dword:00000001

.reg file contents (because you really shouldn’t trust .reg files uploaded by random people on the internet).

2 Likes

Ty man this comes handy when I’m updating the script to the newest version of the game.

Looks like the version number is in the registry key path, so it might need a minor edit to work with the newer versions. And any new monsters will need to be legitimately unlocked to get the needed registry keys to unlock them (plus every new monster unlocked also updates the Gallery_UnlockedList key’s value).

…You don’t want to know how long it took me to figure out how to get the Baphomet scenes unlocked…

is a mod upd for ver 0.2.1 being worked on? or are you waiting for more versions?

He’s actively working on updating the script to the newest version. 0.1.0 was what he had when he started working on it, which is why we got it first.

alr awesome, ty!

Bro please anthophobia next

2 Likes

Made an edit that works for the 2.1 version and also modded the gameplay.
Copy the 0.2.1 game into the original mod+game folder and then my changed files. Also source included, feel free to use for anything.

  • works with 0.2.1
  • new zombie / plant enemies work
  • gallery for other scenes work
  • new scenes also trigger scripts, but they are only copies of an existing script, so there is room for improvement. Same for the new imp scene.

mods:

  • no hp but heat damage instead.
  • grabbed works different, no ui and you can escape after 30 sec with q key + numpad key for instant escape
  • imps spawn other imps when scene played.
  • chaser enemies are not ending the game, but.. 90 seconds. Then they despawn.
  • enemy spawn doubled
  • full gallery unlock
  • 1 2 3 4 5 6 7 8 spawn normal enemies, 9 0 spawn chasers
  • . for random spawn
11 Likes

tested this out, it looks like a lot of the grab scripts play properly in-game, they work in the gallery but it looks like only the nun’s grab script plays properly when grabbed in-game

Same. Nun only so far.

Worked a bit on your code and patched the plugin so it actually works in game as intended, this works for me, maybe it will for someone else too

Just extract the folder over the game files
(it should ask you if you really want to replace some files)

Also worked on new scripts, this is very much work in progress though, hopefully someone more talented than me will pick up the scripting part. If you do not want the new scripts, just do not patch the edi part

Installation is same as with the version of overkeks. If it does not work for you, first use overkeks patch, after that use mine

8 Likes

I am super invested in this game and the ability to use the handy with it, so first of all, Thank You! Secondly, I was able to download the latest version of the game that is 0.2.1 which I can get the game to work and the EDI to run the scripts, but for the life of me I cannot get the game to play the scripts in game. I must be doing something wrong. Any help is appreciated.