Can you tell me where did you die when it showed the wrong gameover scene?
I’d appriceate if you send the logs of that moment that would help me identifying the environment.
Also gameovers was one of the hardest part of the game so there may be some wrong gameover calls over the game, but i can fix those if i have the logs.
to my knowledge, it called the right script in edi, i think the script is wrong. i could be wrong about that though, ill make sure to pay attention in my next play session
would it be possible to add you on discord while i do the bug testing to send you them there? (i worked on scripts for a similar game project and bug testing, so i can help if you need some, not really on the coding part, but yk)
You can make sure if the funscipt is wrong or no, because in gallery you can watch the gameover scenes by pressing space and select gameover. The one you were talking about is the first one (gameover0). Gallery gameovers working as intended, only in game it’s buggy because I needed to hardcode all possible deaths and probably i missed some.
Game over 0 is correctly called but the animation just doesnt match the script
Game over 1 is fine though, that was my mistake
I think in this scenario scripting 1 thrust or the other is best, rather than trying to do something that matches both ends of the spitroast, otherwise it just feels completely desynced