[Game Integration] Project Sena v1.301 Edi

Links:
DLSite: 【50%OFF】Project Sena [HUuuUGe] | DLsite Doujin - For Adults
Game mod download: Project Sena v1.301 edi integration.zip ~ pixeldrain

How to setup:

  1. Buy the game from DLSite.
  2. Download the mod.
  3. Extract the “game” folder contents into the root directory of the game.
  4. Extract edi anywhere on your computer (i did it also into the game root directory)
  5. Run edi, run game, enjoy!

This is my first integration so don’t expect too much. If you find a bug or need help just let me know.

What is funscripted in this game?

  • H-scenes with all enemies
  • H-scenes when an ally shows up on screen (until you release them).
  • Gameovers (including the boss) (might be buggy at some cases)
  • Gallery
  • Filler

This mod works with uncensored version: ProjectSena1301_blackbar_uncensor.zip ~ pixeldrain

Known bugs:

  • Gameover scenes are not always correct if the character dies.
  • Some allies have 0 calls which makes the script not playing the correct funscript.
  • Missing cg-scene script from stage2 boss.

Special thanks to:

  • @Nitesurgeon I couldn’t make the integration without help.
  • @MarieMoo For bugtesting and reworking some of the funscripts.
36 Likes

Thank you for the shoutout! I don’t feel like I did much; but I am so glad to see that you stuck to it and managed to do this!

7 Likes

I would recomend implimenting a homeloop, currently unless you have filler enabled, after you exit an animation it will continue to loop the script

implimenting a loop that is just two 0 points that plays at the end of animations / when the player regains control would solve this.


Script for game over 0 also feels wildy inaccurate, as if the wrong one was used by mistake

and the game over 1 for that matter.

Can you tell me where did you die when it showed the wrong gameover scene?
I’d appriceate if you send the logs of that moment that would help me identifying the environment.
Also gameovers was one of the hardest part of the game so there may be some wrong gameover calls over the game, but i can fix those if i have the logs.

1 Like

to my knowledge, it called the right script in edi, i think the script is wrong. i could be wrong about that though, ill make sure to pay attention in my next play session

would it be possible to add you on discord while i do the bug testing to send you them there? (i worked on scripts for a similar game project and bug testing, so i can help if you need some, not really on the coding part, but yk)

my discord is mooomoo

You can make sure if the funscipt is wrong or no, because in gallery you can watch the gameover scenes by pressing space and select gameover. The one you were talking about is the first one (gameover0). Gallery gameovers working as intended, only in game it’s buggy because I needed to hardcode all possible deaths and probably i missed some.

Save file with gallery fully unlocked (source: f95zone):

goes in: AppData\LocalLow\HUuuUGe\

I see both game mods links have been removed from pixeldrain, are you fixing something with them prior to reuploading?

The link is working for me, but if you can’t dl it i can upload it to mega too.

1 Like

Weird, if I click on the link normally it says file deleted. I opened a incognito tab, I can see it. Thanks for the reply!

1 Like

Game over 0 is correctly called but the animation just doesnt match the script
Game over 1 is fine though, that was my mistake

I think in this scenario scripting 1 thrust or the other is best, rather than trying to do something that matches both ends of the spitroast, otherwise it just feels completely desynced

1 Like

nevermind it is also calling the scripts wrong sometimes, here i fall off, trigger game over 1, but get the script for game over 0

1 Like

Incorrectly calls game over 0 instead of game over 4 again in this segment

Im happy to bug report the rest of the mod for you, but could you please add my discord so that i dont have to do it all in the replies to this post?

1 Like