[Game Integration] Saki and the Crucible of Debauchery [EDI]

Saki and the Crucible of Debauchery

Do battle against abominable demons as Saki the shrine maiden! Use her four different forms to slay enemies, or activate full-auto mode and watch as Saki is defiled and corrupted…

in this game you progress through different dungeons and battle enemies, which all can initiate a H scene, that you need to resist, or go along with it, which does result in failing the battle but anyway.

Scenes are not Defeat based, but carry on into your defeat, were that losing in H scene or losing your HP

All Scenes scripted where further progression in scene = faster and longer strokes (maxing at 400units/s speed)

Enemy Climax Scripted, Heroine climax scripted,

Arousal and Corruption based filler where higher arousal = faster, Higher corruption = longer strokes, this does however result in speeds faster than Handy 1 can handle but to get Corruption so high that you would reach those speeds is not easy. so in practice its fine.

Get the Game:

Get the Mod:

Get EDI:

Installation

  1. Close the game.
  2. Extract the contents of this ZIP into the game’s installation folder: the
    same folder that contains Game.exe.
  3. Allow the archive to merge folders and overwrite www\js\plugins.js if asked.
  4. Download and start EDI separately.
  5. In EDI, select this gallery folder:
    \SakiEDI\Gallery
  6. Connect/configure your device in EDI, then start the game normally.
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Thank you for making this mod! did you script this yourself?

How hard is it to script a game of this kind?

for this game the funscripts were generated by ChatGPT

the games animations being only 2-3 alternating frames it was not really necessary to hand script anything.

instead the action scripts were generated by basis of:

scenes can have 4-7 different stages, starting at stage 1, where only the initial sex happens, and certain events such as enemy climax or player climax can progress the stage of scene by +1 (additional penetrators, restraints, or other gimmicks get added)

every scene starts at a certain range and certain speed, and ends in certain range and certain speed, these start and end speeds are the same across all the scenes, so based on how many Scene stages each scene has, it increases the speed and ranges by an amount that when the final stage of scene is reached the max speed & range are used

so in the end all scenes which have only 4 stages, use all the 4 stage scripts, all with 5 use 5 stage scripts, and so on.

that was the plan for this games Edi integration behaviour from the very beginning of starting to work on it

the tag “ai-assisted” is there for a reason.

Games which do have a bit more fluid animations, ie. Secret Flasher Sereka, the funscripts were created by hand, but mod by AI

the game itself is just a RPGMaker game and are quite simple to mod and create a integration mod for

I’ve been meaning to use chatgpt as well to mod some more games i know have a low chance of being modded…

So this is inspiring ty! will do some research on it

tips: use the Desktop app, you can assign a folder that you wish ChatGPT can work within, so you give it the game folder so it can freely read and analyze and build the mod based on real information,

if you use Codex (recommend using as its much more better for writing code), use model GPT-5.6 Sol, their latest model GPT-6 Astra refuses to do any NSFW work while Sol is more than happy to do that.

just Chat version of ChatGPT doesn’t seem to mind any NSFW related questions or requests either.

2 Likes