GGG ぐんぐんぐーなー!! (multi-axis mod)

First, a big thank you to Prohozy, who released the first GGG integration here: [illujam] G-G-G Goon Goon Gooner! (Game Integration)

I own an OSR2, and after playing with their mod I wanted to get more out of the extra axes: twist, roll, and pitch on top of the stroke, and different sensations for each note and instruction. That’s what this mod focuses on. It was built separately and is meant as a different option, not a replacement.

If you use a Handy or another Buttplug device, Prohozy’s mod is the one to get. Please go check out their work and show them some support.

Installation

Requirements

  • GGG ぐんぐんぐーなー!!
  • MultiFunPlayer (MFP) 1.32.1
  • OSR2 / SR6 connected to MFP (L0, R0, R1, R2)

1. Copy the game files

Copy these 5 files into the game folder, next to ggg.exe:

  • ggg_mfp_small.pck
  • ggg_mod_bootstrap.tscn
  • ggg_mod_bootstrap.gd
  • ggg_instruction_watch.gd
  • override.cfg

2. Copy the MFP plugin

image

Copy GggRhythmBridge.cs into the MultiFunPlayer-1.32.1\Plugins folder inside your MultiFunPlayer folder, then restart MFP.

3. Start the plugin in MFP


Open the Plugins tab in MFP and start GGG Rhythm Bridge. Make sure your device is connected and the L0/R0/R1/R2 outputs are enabled.

4. Launch the game


Start ggg.exe as usual. When the game connects, the status lines in the plugin panel should show:

  • GGG connected (notes)
  • Instructions: GGG connected (cum / ruined / edge / pause)

You can use the Test buttons in the panel to check the motion before playing.

Troubleshooting

  • Only the first status line shows “connected”: ggg_instruction_watch.gd is missing from the game folder. Notes will still work, but cum / ruined / edge patterns and pause detection won’t.
  • Neither line shows “connected”: check that the plugin is running in MFP before launching the game.

Test video

Playing

Cum

Links

10/11
Twist motion speed has been adjusted.

8 Likes

<3 the multi-axis games!

3 Likes