[GRIMHELM] Alien Quest EVE (Full Game Integration) - EDI

It’s fully compatible with the KMOD. (KMOD is like a mod pack of the other mods)

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Linux version with EDI:
Alien Quest EVE
There’s a readme that explains how to install it.
Should work on any linux including steamdeck

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Pretty niece, but converted the scripts that can be used with rotary sex machines

This can work with the EDI mod with Buttplug.io

Author of the person who made the funscript converter. GitHub - Rriik/OFS-FM-script-converter: OpenFunscripter extension that can convert funscript patterns into power level variations suitable for any buttplug.io-supported rotary fuck machine.

DOWNLOAD [MEGA]

Hi tinefol whats up. Im pretty new to EDi and game modding in general, but I was a little confused on how to use EDi so I was peering through your work with Alien Quest EVE. My main question is how do you get the actual function names that call the various h-scenes to activate?? Ive currently just been unpacking the asset files and using dnspy to look for where you got them in the game code so I can replicate with my own project with Revenge of the Night, but Im not able to understand where to get those calls. Please help if you can Im just looking for how to actually match the scene witht he script

Hi, you are on the right track, to find function names in any unity based game (if not IL2CPP) you indeed have to use de-compiler tools to look into Assembly-CSharp.dll. I am using ILSpy for this. Next you have to read the source code to find right triggers. For this game it was pretty easy compared to Saintess Inma, for example, where developers have written all code on japanese :distorted_face: :smiley: Hope this helps

Great work and tutorial. Works perfectly on my cachyOS. Muchas gracia