Hi, Made this mod as my first attempt to learn unity game modding and scripting all at once.
@Dimava, saw your post, so maybe you could review or even improve this one.
Gallery logic in this game is a little bit tricky, so I decided to stick with default approach without chapters (buttons) support for now.
Thank you for valuable feedback. Indeed, death screen speedup mechanic is not implemented just because I do not know how to do this properly. It has dynamic increase/decrease speed rate, EDI api does not support that, multiple scripts with different speed does not fit well for that concept. Any suggestions?
Unfortunately I do not have any experience or device for multiaxis scripting.
The rest could be done easily I think. Looking forward to check your mod binaries for inspiration
Played this game with a mod that is availible at F95 called Horny Eve:
”Horny Eve
With this mod, Eve can screw enemies to death (a different type of “screw”)
It has only minor changes:
When escaping from an H-Scene, the monster(s) get damage equivalent to 1 weapon hit (respects weapon, ATK, CRT)
When an H-Scene finishes, the monster(s) get damage eq to 3 weapon hits
When an H-Scene finishes, Eve heals 20% of her HP (yes, when double-teamed, heals 40%)
Eve can grab enemies and start an H-Scene, by pressing L-Trigger/L-Shift + Attack
Includes Julien the King’s fix for showing the missing H-Scene (see here)
As the H-Damage is minor, respectable enemies still need quite a lot of pounding (either way) to finish. The only real benefit is the healing, but you have to wait until a scene is finished, which takes some time.
This mod is 100% compatibile with AQE (1.01), so you can install/uninstall without affecting save games.”
Think this would be great if it worked with this integration!
I tried to find out what Compat Mode is, but due to lack of knowledge I was unable to improve it. When I checked the current situation, it seems that the game and Edi are not connected. I’ll try some trial and error, but any advice would be helpful.
I tried compatibility mode, standard language settings, and creating a new account, but to no avail. It is my fault that I failed even though I was given wisdom. I’ll take some time to think about it.
Hi, please try to move game and Edi directories to other place - as simple as possible, for example: C://AlienQuest and C://Edi. Looks like you have unsupported characters in the path.
Great integration.
The only bug I found was the script of massivexeno (the one with the purple head) ending too early.
can be fixed by replacing the Definitions.csv line in edi/gallery:
MassiveXenoDoggyStyle,MassiveXenoDoggyStyle,1714,24191,gallery,false
with
MassiveXenoDoggyStyle,MassiveXenoDoggyStyle,1714,34191,gallery,false
Do you have matching video files for the scripts that you could share?
Thank you for pointing that out. Integration mod has been updated. Proper fix is following:
MassiveXenoDoggyStyle,MassiveXenoDoggyStyle,1531,32431,gallery,false
Do you have matching video files for the scripts that you could share?