[GRIMHELM] Alien Quest EVE (Full Game Integration) - EDI

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Game Integration Mod

Hi, Made this mod as my first attempt to learn unity game modding and scripting all at once.

@Dimava, saw your post, so maybe you could review or even improve this one. :smiley:
Gallery logic in this game is a little bit tricky, so I decided to stick with default approach without chapters (buttons) support for now.

A big thanks to dimnogro for the EDI program:

Enjoy and HF :smiley:

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For me this is far from “full game integration” that I’d like to play (but it technically it has almost everything?)

So what would’ve I done if I’d have infinite time:

  • make sure death screens work properly because they fucking speedup when you click space
  • make sure jump/attack1/attack2/attack3/attack4/dash actions are scripted well
  • synchronize character animation speed with filler speed
  • add multiaxis

I think you should take my binaries, decompile them, and check how I’ve implemented logging, maybe you’ll be able to get something from that

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Thank you for valuable feedback. Indeed, death screen speedup mechanic is not implemented just because I do not know how to do this properly. It has dynamic increase/decrease speed rate, EDI api does not support that, multiple scripts with different speed does not fit well for that concept. Any suggestions?
Unfortunately I do not have any experience or device for multiaxis scripting.
The rest could be done easily I think. Looking forward to check your mod binaries for inspiration :slight_smile:

Consider getting one one (OSR2/SR6), it cost less then handy
Unless you get the quiet servos, of course

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Played this game with a mod that is availible at F95 called Horny Eve:

Horny Eve

With this mod, Eve can screw enemies to death (a different type of “screw”)
It has only minor changes:

  • When escaping from an H-Scene, the monster(s) get damage equivalent to 1 weapon hit (respects weapon, ATK, CRT)
  • When an H-Scene finishes, the monster(s) get damage eq to 3 weapon hits
  • When an H-Scene finishes, Eve heals 20% of her HP (yes, when double-teamed, heals 40%)
  • Eve can grab enemies and start an H-Scene, by pressing L-Trigger/L-Shift + Attack
  • Includes Julien the King’s fix for showing the missing H-Scene (see here)

As the H-Damage is minor, respectable enemies still need quite a lot of pounding (either way) to finish. The only real benefit is the healing, but you have to wait until a scene is finished, which takes some time.

This mod is 100% compatibile with AQE (1.01), so you can install/uninstall without affecting save games.”

Think this would be great if it worked with this integration!

When I start the game it generates a log and I can’t connect to the toy.
I am attaching the contents of the log.


Is there a solution? :cry:

Why do your paths have Y in them?
Launch in compat mode

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I tried to find out what Compat Mode is, but due to lack of knowledge I was unable to improve it. When I checked the current situation, it seems that the game and Edi are not connected. I’ll try some trial and error, but any advice would be helpful.

Heres ai answer idk if it works

Edit actually try english only path

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I tried compatibility mode, standard language settings, and creating a new account, but to no avail. It is my fault that I failed even though I was given wisdom. I’ll take some time to think about it.

Horny eve/cheat mode already works, the changes are made differently from the integration.

Hi, please try to move game and Edi directories to other place - as simple as possible, for example: C://AlienQuest and C://Edi. Looks like you have unsupported characters in the path.

So I tested this so far on FW4 and FW3.
FW4 is definitely faster and more accurate for this.
It also works with KMOD

This is close to being fully integrated but the gallery doesn’t work.

im going to see if I can get this working on my steamdeck.

Gallery does work, you just have to hit pause and then play on the individual selections you put down. Kinda clunky but it does work somewhat.

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Open the Gallery, and hit F1. and it will unlock all the gallery scenes.
Have fun with that.

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Great integration.
The only bug I found was the script of massivexeno (the one with the purple head) ending too early.

can be fixed by replacing the Definitions.csv line in edi/gallery:
MassiveXenoDoggyStyle,MassiveXenoDoggyStyle,1714,24191,gallery,false
with
MassiveXenoDoggyStyle,MassiveXenoDoggyStyle,1714,34191,gallery,false

Do you have matching video files for the scripts that you could share?

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Thank you for pointing that out. Integration mod has been updated. Proper fix is following:
MassiveXenoDoggyStyle,MassiveXenoDoggyStyle,1531,32431,gallery,false

Do you have matching video files for the scripts that you could share?

Yes I have, will think about best way to share it