HandyControl 1.2.3 (28.11.2021) - Added Support for Pyro (Remote Control)

Hello, thanks for the software. Are there any plans to incorporate VLC as one of the video player choices. I like to stream from my pc to my chromecast on my tv and MPC does not offer that feature.
Thanks

I do not plan to integrate VLC right now.

Sorry, I meant HandyControl. I just called it ScriptPlayer because it plays scripts.

Is it possible to have HandyControl load scripts automatically based on what video gets loaded into MPC? I’m not sure if the feature hasn’t been implemented yet or if I’m just thick. If it doesn’t exist then I’d like to request that feature please. Thanks!

If you drop a video on HC and there is a matching script in the folder then the script is also loaded.
Droping it on MPC dont work right now. Need to have a look if that can be done.

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This is a new release for HandyControl - V1.1.1
Read the pdf documentation inside the download more detailed overview of HandyControl.


:eight_spoked_asterisk: New Features

  • Chapter bookmarks can now be assigned to multiple chapters (allowing random selection).
  • Chapter bookmarks and their mapped keys are shown in tooltips and log window.
  • Chapter bookmarks increased from 4 to 8 including mapping.
  • Chapter colors can now be assigned to base heatmap colors as an option.
  • Setting to define the slider speed for the top/bottom positioning commands.
  • Setting to smooth the black speed line.
  • Marker A/B can now be directly set with F1/F2 to the current position.
  • 5 new commandline entries for chapter navigation
  • Export script as image for the Script Sequencer.
  • Auto detect matching audio file if a script is loaded.
  • Unmapped option for a gamepad command.

:cyclone: Changes

  • Pressing F1/F2 longer than 500ms allows to set the marker manual as before.
  • Script Sequencer now supports larger images.
  • Script Folder Quick Load now only works for scripts within the Script Folder.

:bug: Bug Fixes

  • Script Host registration for usernames with space.
  • Error when uploading scripts without selected video player path.
  • MPC showing speed -1 subtitles.
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Eagerly awaited update!

I figured I ask this here as there must be another person with the same question. When trying to remap the controller, I am getting “the mapping cannot be changed” and shows locked at the top. How do I unlock so as to change the mapping.

This might be something very obvious but I cannot seem to find it. Thank a million :innocent:

What gamepad do you use? It works fine with my Xbox one controller.

Does it say that the gamepad is connected in the lower left corner of Handy Control? If it’s not connected you won’t be able to remap the controller. You will have to go to Settings → Gamepad → Connect Gamepad

Thanks for the quick reply!

I use an xbox one controller as well, and has worked perfectly thus far. It does show as connected at the bottom as well. I am just unable to click on the change mapping check boxes and hovering at the ‘Locked’ grid at the top says ‘The mapping cannot be changed’.

What am I missing?

Please try to change the gamepad mapping and let me know if it works for you.

image

For me you just have to double (or actually triple?) click on the Button or Holding:
image

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Cool!

I guess that’s all there is to it. I was under the impression that the check-box to the left also needs to be ticked / checked, which I cannot seem to do. Time to do some testing the theHandy then! Thanks a lot!

The locked column just tell you that some of the commands are fixed to a button and that you can’t change it. I have just included them so you can see the used buttons.

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Completed the quick dry test!

This thing works like a charm!! Thanks a lot for implementing the slider to the top/bottom command alongside the adjustable speed! :+1: :+1: :grinning: wow - its a small QOL improvement that massively improves my ‘workflow’.

Thanks again for the great software @Lucifie !

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I would love to have bookmarks available in the funscript! There is much fun you could do with that kind of index data. For instance:

  • A nicer interface on the player to skip to the scene you like.
  • All kinds of machine learning projects
  • Tune to a TAG. Just play BJ scenes of the movie. When finished, move to the next BJ scene in some other movie.
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Thank you once again! Is there still a way to remove/reduce gaps from a script?

Do you mean in the funscript or having bookmarks at all?

The chapters (bookmarks) are currently in a separate file which probably makes indexing faster since you dont have to load the script itself. I have not done a separate performance analysis yet but that would be definitive interesting.

I talked to @gagax123 before and he did not like to include all this data in the script. I also think we already modified the original funscript format too much and everyone has other ideas what to include. The chapter file is currently also in JSON format so its easy to read and if there will be a funscript format v2 one day it could be included. Who knows what will come in the next years…

Using chapters with tags would be possible. I have just not included them yet since everyone would tag them different. I know there is more that can be done so if you have any ideas let me know.

Nothing changed here. You can use the gap reduction but this does not work with videos since it changes the script duration. Or use the gamepad Skip Gap command to skip a gap.

grafik

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So I tried this out and it works great the first time you do so. However, if you then load a different video, it will change the media file that is playing but will not load the associated script. Is that the intended behaviour or a bug?

Yeah, I was thinking to add the bookmarks in the funscript. We have some ideas on a V2 funscript format. You should chat with handy_Lars on our discord channel. Or maybe we should just setup a discussion and maybe create a new format? Invite all the interactive commercial entities and the community to give input.

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Bug report.

Even with trigger buttons check box unticked in the gamepad settings, the triggers will still produce movement. This is important in VR when you want to reduce the chance of unwanted movement, for obvious reasons.

A quick workaround - electric tape to the trigger buttons :smiley:

Thank You.

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