ABOUT THE GAME:***
"As a professional ghost hunter, you are contracted with subduing a group of trouble-causing succubi. You weren’t the best option, but you were the only one left for the boss to call. As all other hunters and exorcists have failed their mission and felled to the seduction antics of the succubi.
To not get fired, ensure you are able to subdue and bone all succubi haunting the mansion without getting caught.
Haunting Havens offers two ways to risk your dignity and sanity: Arcade Mode and Story Mode.
In Arcade Mode, due to some unfortunate budget cuts (thanks, boss), you’ll need to earn money each night to buy the necessary tools to subdue a bunch of dangerously hot ghosts. You’re stuck in this haunted hellhole until 4:00 A.M., and if your sanity drops too low, the succubi will make their move. And let’s just say… they don’t take “no” for an answer.
Get caught? Prepare for some very hands-on consequences. But if you’re the type to plan ahead, certain shop purchases and, let’s call them creative decisions, can unlock extra encounters. You know, for “science.”
About the mod:
Syncs TheHandy to mapped sex scenes (0↔1 curves, smooth, one stroke per inversion). Uses local Intiface.
Needs: Haunting Havens + BepInEx 6 IL2CPP + Intiface Central + TheHandy on Wi‑Fi.
Install: close the game, extract the zip INTO the game folder (next to Haunting Havens.exe; merge BepInEx). plugins\HHHandy must contain ONLY HHHandy.dll. Start Intiface, connect TheHandy, then the game. Log should show “Haunting Havens Handy v0.9.26”, “Device ready via Intiface”, “funscript loaded JadeHJ.funscript”.
F6 = arcade filler. *_Cum clips loop a funscript.
The entire project was created using “vibe coding,” so expect some unexpected bugs and movement scripts that feel a bit rough around the edges.
**Downloads and Related Links
**
Haunting Havens on Steam
README.txt (3.9 KB)


