Haunting Havens - Device Integration


ABOUT THE GAME:***

"As a professional ghost hunter, you are contracted with subduing a group of trouble-causing succubi. You weren’t the best option, but you were the only one left for the boss to call. As all other hunters and exorcists have failed their mission and felled to the seduction antics of the succubi.

To not get fired, ensure you are able to subdue and bone all succubi haunting the mansion without getting caught.

Haunting Havens offers two ways to risk your dignity and sanity: Arcade Mode and Story Mode.

In Arcade Mode, due to some unfortunate budget cuts (thanks, boss), you’ll need to earn money each night to buy the necessary tools to subdue a bunch of dangerously hot ghosts. You’re stuck in this haunted hellhole until 4:00 A.M., and if your sanity drops too low, the succubi will make their move. And let’s just say… they don’t take “no” for an answer.

Get caught? Prepare for some very hands-on consequences. But if you’re the type to plan ahead, certain shop purchases and, let’s call them creative decisions, can unlock extra encounters. You know, for “science.”

About the mod:
Syncs TheHandy to mapped sex scenes (0↔1 curves, smooth, one stroke per inversion). Uses local Intiface.

Needs: Haunting Havens + BepInEx 6 IL2CPP + Intiface Central + TheHandy on Wi‑Fi.

Install: close the game, extract the zip INTO the game folder (next to Haunting Havens.exe; merge BepInEx). plugins\HHHandy must contain ONLY HHHandy.dll. Start Intiface, connect TheHandy, then the game. Log should show “Haunting Havens Handy v0.9.26”, “Device ready via Intiface”, “funscript loaded JadeHJ.funscript”.

F6 = arcade filler. *_Cum clips loop a funscript.

The entire project was created using “vibe coding,” so expect some unexpected bugs and movement scripts that feel a bit rough around the edges.

**Downloads and Related Links
**
Haunting Havens on Steam

README.txt (3.9 KB)

14 Likes

I can’t find this on steam for some reason.

Even with the link i posted? :thinking:

Yeah. Found on itch though.

It does say “This item is currently unavailable in your region.” So it’s a region block thing. I’ll have to check it out though.

downloaded bepinex 6 but doesnt load tried both pre 1 and pre 2
get this error

now it does this and then close doesnt even open the game

This is BepInEx error, not the Handy plugin.

Haunting Havens is Unity 6 (IL2CPP metadata 31). GitHub Pre-1 / Pre-2 cannot load it (got 31). be.741 is also too old and crashes right after Chainloader initialized. 0 patcher plugins loaded is normal.

Use BepInEx 6 Bleeding Edge Unity.IL2CPP win-x64, build 6.0.0-be.785 (the one this mod was tested with):

Clean install:

  1. Delete BepInEx\, winhttp.dll, doorstop_config.ini, .doorstop_version, dotnet\ in the game folder (leftovers from Pre-1/741 break the next install).
  2. Extract the IL2CPP win-x64 zip there.
  3. Launch the game once with internet, without HHHandy. First boot is slow (downloads Unity 6000.2.8 libs). Wait until the game window actually opens and the log shows Chainloader startup complete.
  4. Then merge the HHHandy zip into BepInEx.

doorstop_config.ini must say target_assembly = BepInEx\core\BepInEx.Unity.IL2CPP.dll (not Mono).

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Later on, if I can and have the time, I’ll try packaging the entire mod to make it more “plug-and-play” and avoid issues like this.

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ok after play testing this now that its working the scripts could use some work they feel to robotic. but other than love the mod.

Thank you for the amazing mod, pairs amazing with this game! But jeeez, this game really makes the PC run hot!

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Is this capable of working with osr?

I don’t know; since I don’t own one, I couldn’t test it. The mod is designed for the Handy. I would be curious to know if it works on an OSR, though.

I’ll give it a try when I get the chance

Nice mod! quick edit to support vibrate (scalar) devices (you still need the original mod from OP)

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This does work with OSR as well.

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Will this work with a Solace 2 Pro if I’m using interface?

As mentioned above, the mod was developed for the Handy, so I wouldn’t know the answer. If you manage to get it working, let me know.

sadly not working Intiface : Engine Running . waiting for Client