Heat Dissipation Module for SR1 2.0 Released, and New Project Progress Synchronized

Heat Dissipation Module for SR1 2.0

The biggest problem after the launch of SR1 2.0 is heat dissipation. Many users may encounter the situation where the device moves weakly and cannot be reset after using it for a long time or running intense scripts. There are two possible reasons for this situation:

  1. Zero - electrical - angle deviation.
    In simple terms, the relative position between the motor and MT6701 has changed. In this case, the data tells the device to move to point A, but actually the device moves to point B. However, the device keeps trying to move to point A, which will cause the motor to overheat.
    The solution to this situation is to reset the zero - electrical - angle. The method is as follows:
  • Place the device horizontally on the desktop, remove the load, then move the slider to the center and turn off the device.

  • Turn on the device and long - press the “ - ” button for 10 seconds.

  • Turn off the device and then turn it on again.

  1. Motor overheating
    The motor generates a lot of heat after running, and the heat causes the magnetism of the internal magnets of the motor to weaken. As a result, the motor will become weaker and weaker. This time, our modification mainly aims to solve this problem.
    A fan has been added, which is powered by the power supply. Below is my test video. The test scenario was running with a load of over 600g for approximately 35 minutes (which was later interrupted accidentally). I monitored the device’s temperature via serial port, and it reached a thermal equilibrium at around 58°C, so I believe this issue should be resolved.

For the complete video, please check this link:

For the complete temperature change, please check this video:

Load weight:

Existing users can purchase accessories for installation and upgrading.
The price is approximately $5, excluding shipping fees. https://www.aliexpress.com/item/1005009021927310.html
Currently, users who place orders will default to receiving the version with a fan.

Customized Onaholes Project

The customized Onaholes project is currently in the internal testing phase. Users can customize Onaholes through the website (including the length and width of the channel, hardness of materials, and specific channel textures, allowing everyone to own a personalized Onaholes), and I will complete the design via injection molding.
It is expected that it will take another 1-2 months for the official release.

Here are some of the channel designs I’ve experimented with.



Here are some pictures of the finished products.


Regarding the iterative direction of SR1 2.0 in the future.

My current focus is on maximizing user convenience—easy to secure, simple to operate. What suggestions do you have for the future direction of SR1 2.0?
If you have ideas, please reply! Thank you very much!

nitpick: your product is branded FunSR1 2.0 I guess you should use it everywhere to not confuse it with SSR1alpha/SSR1beta/whatever other variants are there. If it’s compatible with both FunSR1v2 and vanilla SSR1alpha you should say that.

Questions:

  • Is it possible to create a battery attachment module that can replace the power wire? I can imagine some people would strongly prefer not having to be connected to a wall
  • Have you seen the Tempest’s SSR1beta designs? Anything interesting about them?

Poll:

Would you use a Battery Pack if there was one?
  • No, I prefer power wire
  • No, I don’t want to spend extra $20-$40 for that
  • Yes, as long as it can work for ~1hr
  • Yes, as long as it can work for >2hrs
  • I don’t mind a shorter duration if I can get 2 and swap them
0 voters

I think you should watch for the specs of the TwoHandy, maybe they’ll come up with something interesting in the upcoming month (they are slooooowly publishing its specs)



Some random stuff from other topics:

  • you may experiment with multiple stacked onahole pieces. (see thread.)
    I have no idea if that works well, would be interested to hear.
    Obviously it’s very different from the whole onahole - it’s basically a “hand” module
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