Posting here because of this:
Hope I’m in the right place for this, not sure.
Posting a vibrator script, I saw a weakness in the new system, the values of speed and max speed are calculated by the formula for linear movements, this makes it a wrong calcualtion for non-movements like with the vibrator, no idea about other toys.
My max speed is given with 2000, in a vibrator script this means: Turn vibrator on, full speed.
In a stroker script this means: Hands off that script, scripter doesn’t know what he is doing.
So that a max speed of 2000 could give a wrong impression, and it’s calculated false as well.
With a vibrator, I think the only interesting information would be the percentage - average and max.
I guess a problem will be how to determine what a script is for, maybe we - the scripter - could agree on a notation *.vib.R2.funscript or something - string “vib” as contains condition?
In my opinion this doesn’t have to be a rule, but an option for a scripter to use such notation.